Files
opensim/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
2007-09-11 14:20:09 +00:00

155 lines
6.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Types;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Data;
using OpenSim.Framework.UserManagement;
using libsecondlife;
namespace OpenSim.Region.Communications.Local
{
public class CommunicationsLocal : CommunicationsManager
{
public LocalBackEndServices InstanceServices;
public LocalUserServices UserServices;
public LocalLoginService LoginServices;
public LocalInventoryService InvenServices;
// public CAPSService CapsServices;
private LocalSettings m_settings;
public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalSettings settings)
: base(serversInfo, httpServer, assetCache)
{
m_settings = settings;
InvenServices = new LocalInventoryService();
InvenServices.AddPlugin(m_settings.InventoryPlugin);
InventoryServer = InvenServices;
UserServices = new LocalUserServices(this, serversInfo);
UserServices.AddPlugin(m_settings.UserDatabasePlugin);
UserServer = UserServices;
InstanceServices = new LocalBackEndServices();
GridServer = InstanceServices;
InterRegion = InstanceServices;
//CapsServices = new CAPSService(httpServer);
LoginServices = new LocalLoginService(UserServices, m_settings.WelcomeMessage, this, serversInfo, m_settings.AccountAuthentication);
httpServer.AddXmlRPCHandler("login_to_simulator", LoginServices.XmlRpcLoginMethod);
}
internal void InformRegionOfLogin(ulong regionHandle, Login login)
{
this.InstanceServices.AddNewSession(regionHandle, login);
}
public void doCreate(string[] cmmdParams)
{
switch (cmmdParams[0])
{
case "user":
string firstName;
string lastName;
string password;
uint regX = 1000;
uint regY = 1000;
if (cmmdParams.Length < 2)
{
firstName = MainLog.Instance.CmdPrompt("First name", "Default");
lastName = MainLog.Instance.CmdPrompt("Last name", "User");
password = MainLog.Instance.PasswdPrompt("Password");
regX = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region X", "1000"));
regY = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region Y", "1000"));
}
else
{
firstName = cmmdParams[1];
lastName = cmmdParams[2];
password = cmmdParams[3];
regX = Convert.ToUInt32(cmmdParams[4]);
regY = Convert.ToUInt32(cmmdParams[5]);
}
AddUser(firstName, lastName, password, regX, regY);
break;
}
}
public LLUUID AddUser(string firstName, string lastName, string password, uint regX, uint regY)
{
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + "");
this.UserServices.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY);
UserProfileData userProf = this.UserServer.GetUserProfile(firstName, lastName);
if (userProf == null)
{
return LLUUID.Zero;
}
else
{
this.InvenServices.CreateNewUserInventory(userProf.UUID);
Console.WriteLine("Created new inventory set for " + firstName + " " + lastName);
return userProf.UUID;
}
}
public class LocalSettings
{
public string WelcomeMessage = "";
public bool AccountAuthentication = false;
public string InventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
public string UserDatabasePlugin = "OpenSim.Framework.Data.DB4o.dll";
public LocalSettings(string welcomeMessage, bool accountsAuthenticate, string inventoryPlugin, string userPlugin)
{
WelcomeMessage = welcomeMessage;
AccountAuthentication = accountsAuthenticate;
if (inventoryPlugin != "")
{
InventoryPlugin = inventoryPlugin;
}
if (userPlugin != "")
{
UserDatabasePlugin = userPlugin;
}
}
}
}
}