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476 lines
18 KiB
C#
476 lines
18 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Region;
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using OpenSim.Region.Scenes;
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using OpenSim.Terrain;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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using OpenSim.Assets;
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using OpenSim.Caches;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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using OpenSim.GenericConfig;
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using OpenGrid.Framework.Communications;
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using OpenSim.LocalCommunications;
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using OpenGrid.Framework.Communications.OGS1;
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namespace OpenSim
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{
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public class OpenSimMain : RegionApplicationBase, conscmd_callback
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{
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// private CheckSumServer checkServer;
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protected CommunicationsManager commsManager;
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private bool m_silent;
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private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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{
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this.configFileSetup = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_config = configFile;
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m_silent = silent;
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public override void StartUp()
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{
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this.serversData = new NetworkServersInfo();
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this.localConfig = new XmlConfig(m_config);
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this.localConfig.LoadData();
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if (this.configFileSetup)
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{
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this.SetupFromConfigFile(this.localConfig);
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}
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m_log = new LogBase(m_logFilename, "Region", this, m_silent);
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OpenSim.Framework.Console.MainLog.Instance = m_log;
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m_log.Verbose( "Main.cs:Startup() - Loading configuration");
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this.serversData.InitConfig(this.m_sandbox, this.localConfig);
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this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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CommunicationsLocal sandboxCommunications = null;
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if (m_sandbox)
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{
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this.SetupLocalGridServers();
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// this.checkServer = new CheckSumServer(12036);
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// this.checkServer.ServerListener();
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sandboxCommunications = new CommunicationsLocal(this.serversData);
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this.commsManager = sandboxCommunications;
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}
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else
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{
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this.SetupRemoteGridServers();
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this.commsManager = new GridCommsManager(this.serversData);
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}
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startuptime = DateTime.Now;
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this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
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this.physManager.LoadPlugins();
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this.SetupHttpListener();
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this.SetupWorld();
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m_log.Verbose( "Main.cs:Startup() - Initialising HTTP server");
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if (m_sandbox)
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{
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httpServer.AddXmlRPCHandler("login_to_simulator", sandboxCommunications.UserServices.XmlRpcLoginMethod);
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}
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//Start http server
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m_log.Verbose( "Main.cs:Startup() - Starting HTTP server");
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httpServer.Start();
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// Start UDP servers
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for (int i = 0; i < m_udpServer.Count; i++)
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{
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this.m_udpServer[i].ServerListener();
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}
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}
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# region Setup methods
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protected override void SetupLocalGridServers()
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{
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try
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{
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AssetCache = new AssetCache("OpenSim.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
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InventoryCache = new InventoryCache();
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}
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catch (Exception e)
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{
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m_log.Error( e.Message + "\nSorry, could not setup local cache");
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Environment.Exit(1);
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}
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}
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protected override void SetupRemoteGridServers()
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{
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try
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{
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AssetCache = new AssetCache("OpenSim.GridInterfaces.Remote.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
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InventoryCache = new InventoryCache();
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}
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catch (Exception e)
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{
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m_log.Error( e.Message + "\nSorry, could not setup remote cache");
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Environment.Exit(1);
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}
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}
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protected override void SetupWorld()
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{
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IGenericConfig regionConfig;
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Scene LocalWorld;
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UDPServer udpServer;
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RegionInfo regionDat = new RegionInfo();
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AuthenticateSessionsBase authenBase;
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string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Regions");
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string[] configFiles = Directory.GetFiles(path, "*.xml");
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if (configFiles.Length == 0)
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{
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string path2 = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Regions");
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string path3 = Path.Combine(path2, "default.xml");
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Console.WriteLine("Creating default region config file");
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//TODO create default region
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IGenericConfig defaultConfig = new XmlConfig(path3);
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defaultConfig.LoadData();
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defaultConfig.Commit();
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defaultConfig.Close();
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defaultConfig = null;
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configFiles = Directory.GetFiles(path, "*.xml");
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}
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for (int i = 0; i < configFiles.Length; i++)
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{
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regionDat = new RegionInfo();
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if (m_sandbox)
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{
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AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
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this.AuthenticateSessionsHandler.Add(authen);
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authenBase = authen;
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}
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else
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{
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AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
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this.AuthenticateSessionsHandler.Add(authen);
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authenBase = authen;
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}
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Console.WriteLine("Loading region config file");
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regionConfig = new XmlConfig(configFiles[i]);
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regionConfig.LoadData();
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regionDat.InitConfig(this.m_sandbox, regionConfig);
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regionConfig.Close();
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udpServer = new UDPServer(regionDat.CommsIPListenPort, this.AssetCache, this.InventoryCache, this.m_log, authenBase);
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m_udpServer.Add(udpServer);
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this.regionData.Add(regionDat);
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/*
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m_log.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
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m_log.Verbose( "Initialising world");
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m_log.componentname = "Region " + regionData.RegionName;
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*/
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LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager, this.AssetCache, httpServer);
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this.m_localWorld.Add(LocalWorld);
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//LocalWorld.InventoryCache = InventoryCache;
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//LocalWorld.AssetCache = AssetCache;
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udpServer.LocalWorld = LocalWorld;
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LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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LocalWorld.LoadWorldMap();
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m_log.Verbose( "Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
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LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
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LocalWorld.LoadPrimsFromStorage();
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LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
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LocalWorld.StartTimer();
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}
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}
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protected override void SetupHttpListener()
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{
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httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
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if (!this.m_sandbox)
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{
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// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
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httpServer.AddRestHandler("GET", "/simstatus/",
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delegate(string request, string path, string param)
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{
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return "OK";
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});
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}
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}
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protected override void ConnectToRemoteGridServer()
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{
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}
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#endregion
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private void SetupFromConfigFile(IGenericConfig configData)
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{
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// Log filename
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string attri = "";
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attri = configData.GetAttribute("LogFilename");
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if (String.IsNullOrEmpty(attri))
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{
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}
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else
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{
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m_logFilename = attri;
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}
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// SandBoxMode
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attri = "";
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attri = configData.GetAttribute("SandBox");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_sandbox = false;
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configData.SetAttribute("SandBox", "false");
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}
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else
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{
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this.m_sandbox = Convert.ToBoolean(attri);
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}
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// LoginServer
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attri = "";
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attri = configData.GetAttribute("LoginServer");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_loginserver = false;
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configData.SetAttribute("LoginServer", "false");
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}
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else
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{
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this.m_loginserver = Convert.ToBoolean(attri);
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}
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// Sandbox User accounts
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attri = "";
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attri = configData.GetAttribute("UserAccount");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.user_accounts = false;
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configData.SetAttribute("UserAccounts", "false");
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}
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else if (attri == "true")
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{
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this.user_accounts = Convert.ToBoolean(attri);
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}
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// Grid mode hack to use local asset server
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attri = "";
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attri = configData.GetAttribute("LocalAssets");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.gridLocalAsset = false;
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configData.SetAttribute("LocalAssets", "false");
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}
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else if (attri == "true")
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{
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this.gridLocalAsset = Convert.ToBoolean(attri);
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}
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attri = "";
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attri = configData.GetAttribute("PhysicsEngine");
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switch (attri)
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{
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default:
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m_log.Warn( "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
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Environment.Exit(1);
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break;
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case "":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false;
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break;
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case "basicphysics":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false;
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break;
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case "RealPhysX":
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this.m_physicsEngine = "RealPhysX";
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OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true;
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break;
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case "OpenDynamicsEngine":
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this.m_physicsEngine = "OpenDynamicsEngine";
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OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true;
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break;
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}
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configData.Commit();
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}
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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public virtual void Shutdown()
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{
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m_log.Verbose( "Main.cs:Shutdown() - Closing all threads");
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m_log.Verbose( "Main.cs:Shutdown() - Killing listener thread");
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m_log.Verbose( "Main.cs:Shutdown() - Killing clients");
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// IMPLEMENT THIS
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m_log.Verbose( "Main.cs:Shutdown() - Closing console and terminating");
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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((Scene)m_localWorld[i]).Close();
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}
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m_log.Close();
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Environment.Exit(0);
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}
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#region Console Commands
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/// <summary>
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/// Runs commands issued by the server console from the operator
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/// </summary>
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/// <param name="command">The first argument of the parameter (the command)</param>
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/// <param name="cmdparams">Additional arguments passed to the command</param>
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_log.Error( "show users - show info about connected users");
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m_log.Error( "shutdown - disconnect all clients and shutdown");
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break;
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case "show":
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if (cmdparams.Length > 0)
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{
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Show(cmdparams[0]);
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}
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break;
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case "terrain":
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string result = "";
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result))
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{
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m_log.Error(result);
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}
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}
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break;
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case "shutdown":
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Shutdown();
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break;
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default:
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m_log.Error( "Unknown command");
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break;
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}
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}
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/// <summary>
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/// Outputs to the console information about the region
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/// </summary>
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/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
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public void Show(string ShowWhat)
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{
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switch (ShowWhat)
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{
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case "uptime":
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m_log.Error( "OpenSim has been running since " + startuptime.ToString());
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m_log.Error( "That is " + (DateTime.Now - startuptime).ToString());
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break;
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case "users":
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OpenSim.Region.Scenes.ScenePresence TempAv;
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m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
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/* foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
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{
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if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
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{
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TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
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m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
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}
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}*/
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break;
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}
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}
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#endregion
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}
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} |