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65d6ef1bc1ea0bf080e4a433a52d73cbad0265b4
opensim
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OpenSim
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Region
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ScriptEngine
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DotNetEngine
History
MW
65d6ef1bc1
Test to see if this change improves or makes worse the texture sending bug
2007-08-25 20:33:53 +00:00
..
Compiler
Test to see if this change improves or makes worse the texture sending bug
2007-08-25 20:33:53 +00:00
Properties
Added ScriptEngine.DotNetEngine
2007-08-08 14:05:13 +00:00
AppDomainManager.cs
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
Common.cs
* Now sending manager, host and root host to Script in constructor.
2007-08-16 18:40:44 +00:00
EventManager.cs
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00
EventQueueManager.cs
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00
LSLLongCmdHandler.cs
testing Tedds temporary CIA-standin
2007-08-25 20:07:46 +00:00
ScriptEngine.cs
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00
ScriptManager.cs
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00
TempDotNetMicroThreadingCodeInjector.cs
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18 18:18:14 +00:00