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66fe32c7caea595eb59cecb6aaa3c5a0d28c8fef
opensim
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OpenSim
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Region
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PhysicsModules
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ubOde
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UbitUmarov
2a5389cc67
cosmetics
2026-03-15 04:45:37 +00:00
..
Properties
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
2016-02-21 11:14:02 -08:00
ODEApi.cs
for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono
2022-11-09 01:54:16 +00:00
ODECharacter.cs
change avatar animator on forced hover, needs more testing
2025-03-12 18:06:31 +00:00
ODECollision.cs
for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono
2022-11-09 01:54:16 +00:00
ODEDynamics.cs
very useless changes
2025-06-25 02:22:28 +01:00
ODEMeshWorker.cs
a few changtes to ubode
2022-10-22 12:06:51 +01:00
ODEModule.cs
update libomv with new dllmapconfiguration helper. This will read again files *dll.config to setup dllmaps, but does need to be called by hand on respective assemblies. It will also set dllmaps for windows. Change ubode to use it. (cross fingers)
2022-11-23 22:16:43 +00:00
ODEPrim.cs
do not auto set reflection_probe_ambiance on old skies, so a viewer can decide to fix for pbr (ofc seems tha currently they just set it 0 and do nothing showing broke skies in same cases); a few changes on notecards uuid detection
2024-01-10 13:30:14 +00:00
ODERayCastRequestManager.cs
for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono
2022-11-09 01:54:16 +00:00
ODEScene.cs
cosmetics
2026-03-15 04:45:37 +00:00
ODESitAvatar.cs
for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono
2022-11-09 01:54:16 +00:00