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6701fc2ffa426912fe7a4b208eaeec6d2defce15
opensim
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OpenSim
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Melanie
6701fc2ffa
Fix the XML serializationt to provide an empty script state element if
...
the script hasn't yet saved state, or can't save state because of a loop
2010-06-29 21:50:52 +01:00
..
Application
minor: Move log information about SYSTEMIP to the place where it's resolved
2010-06-25 18:29:02 +01:00
ClientStack
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
2010-06-28 01:36:40 +01:00
CoreModules
Revert "don't report the null uuid as a missing asset on saving oars/iars"
2010-06-29 20:30:22 +01:00
DataSnapshot
Fix link security issue
2010-04-30 11:46:50 +01:00
Examples
/SimpleModule
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
2010-06-12 01:25:25 +01:00
Framework
stop exceptions in setting and getting state from propogating since they aren't fatal to operations
2010-06-29 21:08:09 +01:00
OptionalModules
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
2010-06-28 01:43:26 +01:00
Physics
minor: remove some mono compiler warnings
2010-06-25 21:09:15 +01:00
RegionCombinerModule
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
ReplaceableModules
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ScriptEngine
Fix the XML serializationt to provide an empty script state element if
2010-06-29 21:50:52 +01:00
UserStatistics
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00