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67ee100f2f32b4680310fa19cf4b04cc540d59ad
opensim/OpenSim/Region/Framework/Scenes/Animation
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Melanie 88c4c7283f Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
This reverts commit 12c9916193.
2012-05-04 20:02:14 +02:00
..
AnimationSet.cs
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
2012-05-04 20:02:14 +02:00
BinBVHAnimation.cs
refactor: move AvatarAnimations, BinBVHAnimation
2009-11-17 16:25:52 +00:00
DefaultAvatarAnimations.cs
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
2012-03-22 00:10:41 +00:00
ScenePresenceAnimator.cs
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
2012-03-23 01:08:13 +00:00
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