Files
opensim/OpenSim/Grid/AssetServer/Main.cs
lbsa71 25a6791627 * Checked in new tweaked Prebuild.exe
* Ignored binaries
2007-08-08 21:23:42 +00:00

356 lines
12 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Text;
using Db4objects.Db4o;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Utilities;
namespace OpenSim.Grid.AssetServer
{
/// <summary>
/// An asset server
/// </summary>
public class OpenAsset_Main : conscmd_callback
{
private IObjectContainer db;
public static OpenAsset_Main assetserver;
private LogBase m_console;
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("Starting...\n");
assetserver = new OpenAsset_Main();
assetserver.Startup();
assetserver.Work();
}
private void Work()
{
m_console.Notice("Enter help for a list of commands");
while (true)
{
m_console.MainLogPrompt();
}
}
private OpenAsset_Main()
{
if(!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
m_console = new LogBase((Path.Combine(Util.logDir(),"opengrid-AssetServer-console.log")), "OpenAsset", this, false);
MainLog.Instance = m_console;
}
public void Startup()
{
m_console.Verbose("ASSET", "Setting up asset DB");
setupDB();
m_console.Verbose("ASSET", "Starting HTTP process");
BaseHttpServer httpServer = new BaseHttpServer(8003);
httpServer.AddStreamHandler( new GetAssetStreamHandler(this));
httpServer.AddStreamHandler(new PostAssetStreamHandler( this ));
httpServer.Start();
}
public byte[] GetAssetData(LLUUID assetID, bool isTexture)
{
bool found = false;
AssetStorage foundAsset = null;
IObjectSet result = db.Get(new AssetStorage(assetID));
if (result.Count > 0)
{
foundAsset = (AssetStorage)result.Next();
found = true;
}
if (found)
{
return foundAsset.Data;
}
else
{
return null;
}
}
public void setupDB()
{
string yappath=(Path.Combine(Util.dataDir(),"gridassets.yap"));
bool yapfile = File.Exists(yappath);
try
{
db = Db4oFactory.OpenFile(yappath);
MainLog.Instance.Verbose("storage", "Main.cs:setupDB() - creation");
}
catch (Exception e)
{
db.Close();
MainLog.Instance.Warn("storage", "Main.cs:setupDB() - Exception occured");
MainLog.Instance.Warn("storage", e.ToString());
}
if (!yapfile)
{
this.LoadDB();
}
}
public void LoadDB()
{
try
{
Console.WriteLine("setting up Asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
AssetStorage store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("13371337-1337-1337-1337-133713371337");
Image.Name = "Peaches";
this.LoadAsset(Image, true, "peaches.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
this.LoadAsset(Image, false, "base_shape.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
public void CreateAsset(LLUUID assetId, byte[] assetData)
{
AssetBase asset = new AssetBase();
asset.Name = "";
asset.FullID = assetId;
asset.Data = assetData;
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
db.Commit();
}
public void RunCmd(string cmd, string[] cmdparams)
{
switch (cmd)
{
case "help":
m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
break;
case "shutdown":
m_console.Close();
Environment.Exit(0);
break;
}
}
public void Show(string ShowWhat)
{
}
}
public class GetAssetStreamHandler : BaseStreamHandler
{
OpenAsset_Main m_assetManager;
override public byte[] Handle(string path, Stream request)
{
string param = GetParam(path);
byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false);
if (assetdata != null)
{
return assetdata;
}
else
{
return new byte[]{};
}
}
public GetAssetStreamHandler(OpenAsset_Main assetManager):base( "/assets/", "GET")
{
m_assetManager = assetManager;
}
}
public class PostAssetStreamHandler : BaseStreamHandler
{
OpenAsset_Main m_assetManager;
override public byte[] Handle(string path, Stream request)
{
string param = GetParam(path);
LLUUID assetId = new LLUUID(param);
byte[] txBuffer = new byte[4096];
using( BinaryReader binReader = new BinaryReader( request ) )
{
using (MemoryStream memoryStream = new MemoryStream(4096))
{
int count;
while ((count = binReader.Read(txBuffer, 0, 4096)) > 0)
{
memoryStream.Write(txBuffer, 0, count);
}
byte[] assetData = memoryStream.ToArray();
m_assetManager.CreateAsset(assetId, assetData);
}
}
return new byte[]{};
}
public PostAssetStreamHandler( OpenAsset_Main assetManager )
: base("/assets/", "POST")
{
m_assetManager = assetManager;
}
}
}