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6831c42fe2802801f9ab332c19deca2d2a9bc0ed
opensim
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OpenSim
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ClientStack
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MW
94dded470d
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
..
Assets
Some cleaning up and removed a few old files no longer in use.
2007-08-10 17:22:54 +00:00
ClientStackNetworkHandler.cs
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
ClientView.AgentAssetUpload.cs
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
2007-07-22 11:44:36 +00:00
ClientView.API.cs
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
ClientView.cs
Some cleaning up and removed a few old files no longer in use.
2007-08-10 17:22:54 +00:00
ClientView.PacketHandlers.cs
* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!)
2007-07-31 19:14:17 +00:00
ClientView.ProcessPackets.cs
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
ClientViewBase.cs
* Checked in new tweaked Prebuild.exe
2007-08-08 21:23:42 +00:00
PacketServer.cs
* renamed some scene to world
2007-08-06 13:40:45 +00:00
RegionApplicationBase.cs
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
2007-08-13 19:39:51 +00:00
UDPServer.cs
Commit 1/2
2007-07-29 09:37:29 +00:00