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6831c42fe2802801f9ab332c19deca2d2a9bc0ed
opensim
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OpenSim
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Communications
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Local
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MW
94dded470d
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
..
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changed to native line ending encoding
2007-07-16 15:40:11 +00:00
CommunicationsLocal.cs
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
LocalBackEndServices.cs
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
2007-07-22 11:44:36 +00:00
LocalInventoryService.cs
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
2007-08-14 17:29:15 +00:00
LocalLoginService.cs
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
LocalUserServices.cs
Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).
2007-08-13 15:55:36 +00:00