Files
opensim/OpenSim/Region/Environment/Scenes/SceneEvents.cs
Adam Frisby 5699bb2e64 * Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions.
2007-08-15 14:10:26 +00:00

111 lines
3.3 KiB
C#

using libsecondlife;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame;
public delegate void OnBackupDelegate(Interfaces.IRegionDataStore datastore);
public event OnBackupDelegate OnBackup;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(LLUUID uuid);
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnScriptConsoleDelegate(string[] args);
public event OnScriptConsoleDelegate OnScriptConsole;
public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public void TriggerPermissionError(LLUUID user, string reason)
{
if (OnPermissionError != null)
OnPermissionError(user, reason);
}
public void TriggerOnScriptConsole(string[] args)
{
if (OnScriptConsole != null)
OnScriptConsole(args);
}
public void TriggerOnFrame()
{
if (OnFrame != null)
{
OnFrame();
}
}
public void TriggerOnNewPresence(ScenePresence presence)
{
if (OnNewPresence != null)
OnNewPresence(presence);
}
public void TriggerOnRemovePresence(LLUUID uuid)
{
if (OnRemovePresence != null)
{
OnRemovePresence(uuid);
}
}
public void TriggerOnBackup(Interfaces.IRegionDataStore dstore)
{
if (OnBackup != null)
{
OnBackup(dstore);
}
}
public void TriggerParcelPrimCountUpdate()
{
if (OnParcelPrimCountUpdate != null)
{
OnParcelPrimCountUpdate();
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
if (OnParcelPrimCountAdd != null)
{
OnParcelPrimCountAdd(obj);
}
}
public void TriggerShutdown()
{
if (OnShutdown != null)
OnShutdown();
}
public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
if (OnObjectGrab != null)
OnObjectGrab(localID, offsetPos, remoteClient);
}
}
}