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* This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
224 lines
8.8 KiB
C#
224 lines
8.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Statistics.Interfaces;
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namespace OpenSim.Framework.Statistics
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{
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/// <summary>
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/// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane
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/// </summary>
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public class SimExtraStatsCollector : BaseStatsCollector
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{
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private long abnormalClientThreadTerminations;
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private long assetsInCache;
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private long texturesInCache;
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private long assetCacheMemoryUsage;
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private long textureCacheMemoryUsage;
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private long blockedMissingTextureRequests;
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private long inventoryServiceRetrievalFailures;
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/// <summary>
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/// Number of times that a client thread terminated because of an exception
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/// </summary>
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public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
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public long AssetsInCache { get { return assetsInCache; } }
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public long TexturesInCache { get { return texturesInCache; } }
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public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
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public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
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/// <summary>
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/// Number of persistent requests for missing textures we have started blocking from clients. To some extent
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/// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
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/// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
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/// driver bugs on clients (though this seems less likely).
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/// </summary>
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public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
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/// <summary>
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/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
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/// cover situations where the inventory service accepts the request but never returns any data, since
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/// we do not yet timeout this situation.
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/// </summary>
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public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
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/// <summary>
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/// Retain a dictionary of all packet queues stats reporters
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/// </summary>
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private IDictionary<LLUUID, PacketQueueStatsCollector> packetQueueStatsCollectors
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= new Dictionary<LLUUID, PacketQueueStatsCollector>();
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public void AddAbnormalClientThreadTermination()
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{
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abnormalClientThreadTerminations++;
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}
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public void AddAsset(AssetBase asset)
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{
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assetsInCache++;
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assetCacheMemoryUsage += asset.Data.Length;
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}
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public void AddTexture(AssetBase image)
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{
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if (image.Data != null)
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{
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texturesInCache++;
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// This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
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textureCacheMemoryUsage += image.Data.Length;
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}
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}
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public void AddBlockedMissingTextureRequest()
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{
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blockedMissingTextureRequests++;
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}
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public void AddInventoryServiceRetrievalFailure()
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{
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inventoryServiceRetrievalFailures++;
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}
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/// <summary>
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/// Register as a packet queue stats provider
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/// </summary>
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/// <param name="uuid">An agent LLUUID</param>
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/// <param name="provider"></param>
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public void RegisterPacketQueueStatsProvider(LLUUID uuid, IPullStatsProvider provider)
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{
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lock (packetQueueStatsCollectors)
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{
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packetQueueStatsCollectors[uuid] = new PacketQueueStatsCollector(provider);
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}
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}
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/// <summary>
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/// Deregister a packet queue stats provider
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/// </summary>
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/// <param name="uuid">An agent LLUUID</param>
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public void DeregisterPacketQueueStatsProvider(LLUUID uuid)
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{
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lock (packetQueueStatsCollectors)
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{
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packetQueueStatsCollectors.Remove(uuid);
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}
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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/// <returns></returns>
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public override string Report()
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{
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StringBuilder sb = new StringBuilder(Environment.NewLine);
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sb.Append("ASSET STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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@"Asset cache contains {0,6} assets using {1,10:0.000} K" + Environment.NewLine,
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AssetsInCache, AssetCacheMemoryUsage / 1024.0));
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sb.Append(Environment.NewLine);
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sb.Append("TEXTURE STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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@"Texture cache contains {0,6} textures using {1,10:0.000} K
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Blocked requests for missing textures: {2}" + Environment.NewLine,
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TexturesInCache, TextureCacheMemoryUsage / 1024.0,
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BlockedMissingTextureRequests));
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sb.Append(Environment.NewLine);
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sb.Append("CONNECTION STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"Abnormal client thread terminations: {0}" + Environment.NewLine,
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abnormalClientThreadTerminations));
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sb.Append(Environment.NewLine);
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sb.Append("INVENTORY STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"Initial inventory caching failures: {0}" + Environment.NewLine,
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InventoryServiceRetrievalFailures));
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sb.Append(Environment.NewLine);
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sb.Append("PACKET QUEUE STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append("Agent UUID ");
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sb.Append(
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string.Format(
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" {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
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"Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
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sb.Append(Environment.NewLine);
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foreach (LLUUID key in packetQueueStatsCollectors.Keys)
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{
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sb.Append(string.Format("{0}: ", key));
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sb.Append(packetQueueStatsCollectors[key].Report());
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sb.Append(Environment.NewLine);
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}
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sb.Append(base.Report());
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return sb.ToString();
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}
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}
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/// <summary>
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/// Pull packet queue stats from packet queues and report
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/// </summary>
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public class PacketQueueStatsCollector : IStatsCollector
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{
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private IPullStatsProvider m_statsProvider;
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public PacketQueueStatsCollector(IPullStatsProvider provider)
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{
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m_statsProvider = provider;
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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/// <returns></returns>
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public string Report()
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{
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return m_statsProvider.GetStats();
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}
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}
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}
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