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69a405713583ca309ee4c5310ae87a942e614ebe
opensim
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OpenSim
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Region
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OptionalModules
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Scripting
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Minimodule
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Interfaces
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Justin Clark-Casey (justincc)
b2197e3b94
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http://opensimulator.org/mantis/view.php?id=4632
...
Adds dialog methods for MRM. Thanks ziah.
2010-05-21 23:37:05 +01:00
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IAvatar.cs
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http://opensimulator.org/mantis/view.php?id=4495
2010-02-19 22:44:33 +00:00
IAvatarAttachment.cs
Add copyright header. Formatting cleanup.
2009-08-17 02:05:12 +09:00
IEntity.cs
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IExtension.cs
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IGraphics.cs
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IHeightmap.cs
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IHost.cs
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IInventoryItem.cs
Minor spelling corrections in MiniModule: "RetreiveAsset" changed to
2010-04-28 11:47:07 +03:00
IMicrothreader.cs
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IObject.cs
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http://opensimulator.org/mantis/view.php?id=4632
2010-05-21 23:37:05 +01:00
IObjectAccessor.cs
* Adds MRM scripting commands, World.Objects.Create(Vector3 position) and World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
2009-05-31 12:53:05 +00:00
IParcel.cs
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IPersistence.cs
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IScheduler.cs
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ISocialEntity.cs
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IWorld.cs
Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
2009-12-23 10:34:11 -08:00