mirror of
https://github.com/opensim/opensim.git
synced 2026-05-22 00:19:03 +08:00
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
102 lines
2.8 KiB
C#
102 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Console;
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using libsecondlife;
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namespace SimpleApp
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{
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public class MyWorld : IWorld
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{
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private RegionInfo m_regionInfo;
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public MyWorld(RegionInfo regionInfo)
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{
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m_regionInfo = regionInfo;
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}
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private void SendLayerData(IClientAPI remoteClient)
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{
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float[] map = new float[65536];
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for (int i = 0; i < 65536; i++)
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{
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int x = i % 256;
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int y = i / 256;
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map[i] = (float)(x + y / 2);
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}
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remoteClient.SendLayerData(map);
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}
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#region IWorld Members
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void IWorld.AddNewAvatar(IClientAPI client, LLUUID agentID, bool child)
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{
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LLVector3 pos = new LLVector3(128, 128, 128);
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client.OnRegionHandShakeReply += SendLayerData;
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client.OnChatFromViewer +=
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delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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// Echo it (so you know what you typed)
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
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};
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client.OnRequestWearables += SendWearables;
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client.OnCompleteMovementToRegion += delegate()
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{
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client.MoveAgentIntoRegion(m_regionInfo);
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};
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client.OnCompleteMovementToRegion += delegate()
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{
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client.SendAvatarData(m_regionInfo, client.FirstName,
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client.LastName, client.AgentId, 0,
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pos);
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client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
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};
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client.SendRegionHandshake(m_regionInfo);
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}
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private void SendWearables( IClientAPI client )
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{
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client.SendWearables( AvatarWearable.DefaultWearables );
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}
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void IWorld.RemoveAvatar(LLUUID agentID)
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{
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}
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RegionInfo IWorld.RegionInfo
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{
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get { return m_regionInfo; }
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}
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object IWorld.SyncRoot
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{
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get { return this; }
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}
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private uint m_nextLocalId = 1;
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uint IWorld.NextLocalId
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{
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get { return m_nextLocalId++; }
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}
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#endregion
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}
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}
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