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opensim
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6d8dcd1d1dd061fb9208ff094b7a40356a5185b5
opensim
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OpenSim.RegionServer
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world
History
MW
9b2a4e8172
Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03 18:15:11 +00:00
..
scripting
* Script prototype
2007-04-03 16:50:17 +00:00
Avatar.cs
Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
2007-03-30 16:50:19 +00:00
AvatarAnimations.cs
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
2007-03-23 16:05:32 +00:00
Entity.cs
RIP OpenSimRoot. (removed)
2007-03-28 13:08:27 +00:00
Primitive.cs
Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.
2007-04-03 16:10:00 +00:00
ScriptEngine.cs
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00
SurfacePatch.cs
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00
World.cs
Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03 18:15:11 +00:00