mirror of
https://github.com/opensim/opensim.git
synced 2026-05-15 03:15:41 +08:00
cleaning up prior to release. However this should make it easy for people to start using sqlite storage.
721 lines
29 KiB
C#
721 lines
29 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Xml;
|
|
using System.Xml.Serialization;
|
|
using System.IO;
|
|
|
|
using OpenSim.Region.Environment.Scenes;
|
|
using OpenSim.Region.Environment.LandManagement;
|
|
using OpenSim.Region.Environment;
|
|
using OpenSim.Region.Interfaces;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Framework.Types;
|
|
using OpenSim.Framework.Utilities;
|
|
using libsecondlife;
|
|
|
|
using System.Data;
|
|
using System.Data.SqlTypes;
|
|
|
|
using Mono.Data.SqliteClient;
|
|
|
|
namespace OpenSim.DataStore.MonoSqliteStorage
|
|
{
|
|
|
|
public class MonoSqliteDataStore : IRegionDataStore
|
|
{
|
|
private const string primSelect = "select * from prims";
|
|
private const string shapeSelect = "select * from primshapes";
|
|
|
|
private DataSet ds;
|
|
private SqliteDataAdapter primDa;
|
|
private SqliteDataAdapter shapeDa;
|
|
|
|
public void Initialise(string dbfile, string dbname)
|
|
{
|
|
string connectionString = "URI=file:" + dbfile + ",version=3";
|
|
|
|
ds = new DataSet();
|
|
|
|
MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile);
|
|
SqliteConnection conn = new SqliteConnection(connectionString);
|
|
|
|
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
|
|
primDa = new SqliteDataAdapter(primSelectCmd);
|
|
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
|
|
|
|
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
|
|
shapeDa = new SqliteDataAdapter(shapeSelectCmd);
|
|
// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
|
|
|
|
|
|
// We fill the data set, now we've got copies in memory for the information
|
|
// TODO: see if the linkage actually holds.
|
|
// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
|
|
try {
|
|
primDa.Fill(ds, "prims");
|
|
} catch (Mono.Data.SqliteClient.SqliteSyntaxException) {
|
|
InitDB(conn);
|
|
primDa.Fill(ds, "prims");
|
|
}
|
|
|
|
shapeDa.Fill(ds, "primshapes");
|
|
ds.AcceptChanges();
|
|
|
|
DataTable prims = ds.Tables["prims"];
|
|
prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
|
|
setupPrimCommands(primDa, conn);
|
|
|
|
// shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
|
|
setupShapeCommands(shapeDa, conn);
|
|
|
|
return;
|
|
}
|
|
|
|
///<summary>
|
|
/// This is a convenience function that collapses 5 repetitive
|
|
/// lines for defining SqliteParameters to 2 parameters:
|
|
/// column name and database type.
|
|
///
|
|
/// It assumes certain conventions like :param as the param
|
|
/// name to replace in parametrized queries, and that source
|
|
/// version is always current version, both of which are fine
|
|
/// for us.
|
|
///</summary>
|
|
///<returns>a built sqlite parameter</returns>
|
|
private SqliteParameter createSqliteParameter(string name, DbType type)
|
|
{
|
|
SqliteParameter param = new SqliteParameter();
|
|
param.ParameterName = ":" + name;
|
|
param.DbType = type;
|
|
param.SourceColumn = name;
|
|
param.SourceVersion = DataRowVersion.Current;
|
|
return param;
|
|
}
|
|
|
|
|
|
private SqliteCommand createInsertCommand(string table, Dictionary<string, DbType> defs)
|
|
{
|
|
/**
|
|
* This is subtle enough to deserve some commentary.
|
|
* Instead of doing *lots* and *lots of hardcoded strings
|
|
* for database definitions we'll use the fact that
|
|
* realistically all insert statements look like "insert
|
|
* into A(b, c) values(:b, :c) on the parameterized query
|
|
* front. If we just have a list of b, c, etc... we can
|
|
* generate these strings instead of typing them out.
|
|
*/
|
|
string[] cols = new string[defs.Keys.Count];
|
|
defs.Keys.CopyTo(cols, 0);
|
|
|
|
string sql = "insert into " + table + "(";
|
|
sql += String.Join(", ", cols);
|
|
// important, the first ':' needs to be here, the rest get added in the join
|
|
sql += ") values (:";
|
|
sql += String.Join(", :", cols);
|
|
sql += ")";
|
|
SqliteCommand cmd = new SqliteCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
foreach (KeyValuePair<string, DbType> kvp in defs)
|
|
{
|
|
cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
private SqliteCommand createUpdateCommand(string table, string pk, Dictionary<string, DbType> defs)
|
|
{
|
|
string sql = "update " + table + " set ";
|
|
string subsql = "";
|
|
foreach (string key in defs.Keys)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{ // a map function would rock so much here
|
|
subsql += ", ";
|
|
}
|
|
subsql += key + "= :" + key;
|
|
}
|
|
sql += subsql;
|
|
sql += " where " + pk;
|
|
SqliteCommand cmd = new SqliteCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
foreach (KeyValuePair<string, DbType> kvp in defs)
|
|
{
|
|
cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
Dictionary<string, DbType> primDataDefs = createPrimDataDefs();
|
|
|
|
da.InsertCommand = createInsertCommand("prims", primDataDefs);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", primDataDefs);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
Dictionary<string, DbType> shapeDataDefs = createShapeDataDefs();
|
|
|
|
da.InsertCommand = createInsertCommand("primshapes", shapeDataDefs);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", shapeDataDefs);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
private SceneObjectPart buildPrim(DataRow row)
|
|
{
|
|
// TODO: this doesn't work yet because something more
|
|
// interesting has to be done to actually get these values
|
|
// back out. Not enough time to figure it out yet.
|
|
SceneObjectPart prim = new SceneObjectPart();
|
|
prim.UUID = new LLUUID((String)row["UUID"]);
|
|
// explicit conversion of integers is required, which sort
|
|
// of sucks. No idea if there is a shortcut here or not.
|
|
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
|
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
|
|
prim.Name = (String)row["Name"];
|
|
// various text fields
|
|
prim.Text = (String)row["Text"];
|
|
prim.Description = (String)row["Description"];
|
|
prim.SitName = (String)row["SitName"];
|
|
prim.TouchName = (String)row["TouchName"];
|
|
// permissions
|
|
prim.CreatorID = new LLUUID((String)row["CreatorID"]);
|
|
prim.OwnerID = new LLUUID((String)row["OwnerID"]);
|
|
prim.GroupID = new LLUUID((String)row["GroupID"]);
|
|
prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
|
|
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
|
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
|
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
|
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
|
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
|
// vectors
|
|
prim.OffsetPosition = new LLVector3(
|
|
Convert.ToSingle(row["PositionX"]),
|
|
Convert.ToSingle(row["PositionY"]),
|
|
Convert.ToSingle(row["PositionZ"])
|
|
);
|
|
prim.GroupPosition = new LLVector3(
|
|
Convert.ToSingle(row["GroupPositionX"]),
|
|
Convert.ToSingle(row["GroupPositionY"]),
|
|
Convert.ToSingle(row["GroupPositionZ"])
|
|
);
|
|
prim.Velocity = new LLVector3(
|
|
Convert.ToSingle(row["VelocityX"]),
|
|
Convert.ToSingle(row["VelocityY"]),
|
|
Convert.ToSingle(row["VelocityZ"])
|
|
);
|
|
prim.AngularVelocity = new LLVector3(
|
|
Convert.ToSingle(row["AngularVelocityX"]),
|
|
Convert.ToSingle(row["AngularVelocityY"]),
|
|
Convert.ToSingle(row["AngularVelocityZ"])
|
|
);
|
|
prim.Acceleration = new LLVector3(
|
|
Convert.ToSingle(row["AccelerationX"]),
|
|
Convert.ToSingle(row["AccelerationY"]),
|
|
Convert.ToSingle(row["AccelerationZ"])
|
|
);
|
|
// quaternions
|
|
prim.RotationOffset = new LLQuaternion(
|
|
Convert.ToSingle(row["RotationX"]),
|
|
Convert.ToSingle(row["RotationY"]),
|
|
Convert.ToSingle(row["RotationZ"]),
|
|
Convert.ToSingle(row["RotationW"])
|
|
);
|
|
|
|
return prim;
|
|
}
|
|
|
|
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID)
|
|
{
|
|
row["UUID"] = prim.UUID;
|
|
row["ParentID"] = prim.ParentID;
|
|
row["CreationDate"] = prim.CreationDate;
|
|
row["Name"] = prim.Name;
|
|
row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
|
|
// various text fields
|
|
row["Text"] = prim.Text;
|
|
row["Description"] = prim.Description;
|
|
row["SitName"] = prim.SitName;
|
|
row["TouchName"] = prim.TouchName;
|
|
// permissions
|
|
row["CreatorID"] = prim.CreatorID;
|
|
row["OwnerID"] = prim.OwnerID;
|
|
row["GroupID"] = prim.GroupID;
|
|
row["LastOwnerID"] = prim.LastOwnerID;
|
|
row["OwnerMask"] = prim.OwnerMask;
|
|
row["NextOwnerMask"] = prim.NextOwnerMask;
|
|
row["GroupMask"] = prim.GroupMask;
|
|
row["EveryoneMask"] = prim.EveryoneMask;
|
|
row["BaseMask"] = prim.BaseMask;
|
|
// vectors
|
|
row["PositionX"] = prim.OffsetPosition.X;
|
|
row["PositionY"] = prim.OffsetPosition.Y;
|
|
row["PositionZ"] = prim.OffsetPosition.Z;
|
|
row["GroupPositionX"] = prim.GroupPosition.X;
|
|
row["GroupPositionY"] = prim.GroupPosition.Y;
|
|
row["GroupPositionZ"] = prim.GroupPosition.Z;
|
|
row["VelocityX"] = prim.Velocity.X;
|
|
row["VelocityY"] = prim.Velocity.Y;
|
|
row["VelocityZ"] = prim.Velocity.Z;
|
|
row["AngularVelocityX"] = prim.AngularVelocity.X;
|
|
row["AngularVelocityY"] = prim.AngularVelocity.Y;
|
|
row["AngularVelocityZ"] = prim.AngularVelocity.Z;
|
|
row["AccelerationX"] = prim.Acceleration.X;
|
|
row["AccelerationY"] = prim.Acceleration.Y;
|
|
row["AccelerationZ"] = prim.Acceleration.Z;
|
|
// quaternions
|
|
row["RotationX"] = prim.RotationOffset.X;
|
|
row["RotationY"] = prim.RotationOffset.Y;
|
|
row["RotationZ"] = prim.RotationOffset.Z;
|
|
row["RotationW"] = prim.RotationOffset.W;
|
|
}
|
|
|
|
private PrimitiveBaseShape buildShape(DataRow row)
|
|
{
|
|
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
|
s.Scale = new LLVector3(
|
|
Convert.ToSingle(row["ScaleX"]),
|
|
Convert.ToSingle(row["ScaleY"]),
|
|
Convert.ToSingle(row["ScaleZ"])
|
|
);
|
|
// paths
|
|
s.PCode = Convert.ToByte(row["PCode"]);
|
|
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
|
|
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
|
|
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
|
|
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
|
|
s.PathShearX = Convert.ToByte(row["PathShearX"]);
|
|
s.PathShearY = Convert.ToByte(row["PathShearY"]);
|
|
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
|
|
s.PathCurve = Convert.ToByte(row["PathCurve"]);
|
|
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
|
|
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
|
|
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
|
|
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
|
|
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
|
|
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
|
|
// profile
|
|
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
|
|
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
|
|
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
|
|
s.ProfileHollow = Convert.ToByte(row["ProfileHollow"]);
|
|
// text TODO: this isn't right] = but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
// s.TextureEntry = (byte[])row["Texture"];
|
|
|
|
string texture = (string)row["Texture"];
|
|
if (!texture.StartsWith("<"))
|
|
{
|
|
//here so that we can still work with old format database files (ie from before I added xml serialization)
|
|
LLObject.TextureEntry textureEntry = null;
|
|
textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
|
|
s.TextureEntry = textureEntry.ToBytes();
|
|
}
|
|
else
|
|
{
|
|
TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
|
|
s.TextureEntry = textureEntry.TextureData;
|
|
s.ExtraParams = textureEntry.ExtraParams;
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
private void fillShapeRow(DataRow row, SceneObjectPart prim)
|
|
{
|
|
PrimitiveBaseShape s = prim.Shape;
|
|
row["UUID"] = prim.UUID;
|
|
// shape is an enum
|
|
row["Shape"] = 0;
|
|
// vectors
|
|
row["ScaleX"] = s.Scale.X;
|
|
row["ScaleY"] = s.Scale.Y;
|
|
row["ScaleZ"] = s.Scale.Z;
|
|
// paths
|
|
row["PCode"] = s.PCode;
|
|
row["PathBegin"] = s.PathBegin;
|
|
row["PathEnd"] = s.PathEnd;
|
|
row["PathScaleX"] = s.PathScaleX;
|
|
row["PathScaleY"] = s.PathScaleY;
|
|
row["PathShearX"] = s.PathShearX;
|
|
row["PathShearY"] = s.PathShearY;
|
|
row["PathSkew"] = s.PathSkew;
|
|
row["PathCurve"] = s.PathCurve;
|
|
row["PathRadiusOffset"] = s.PathRadiusOffset;
|
|
row["PathRevolutions"] = s.PathRevolutions;
|
|
row["PathTaperX"] = s.PathTaperX;
|
|
row["PathTaperY"] = s.PathTaperY;
|
|
row["PathTwist"] = s.PathTwist;
|
|
row["PathTwistBegin"] = s.PathTwistBegin;
|
|
// profile
|
|
row["ProfileBegin"] = s.ProfileBegin;
|
|
row["ProfileEnd"] = s.ProfileEnd;
|
|
row["ProfileCurve"] = s.ProfileCurve;
|
|
row["ProfileHollow"] = s.ProfileHollow;
|
|
// text TODO: this isn't right] = but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
|
|
// And I couldn't work out how to save binary data either
|
|
// seems that the texture colum is being treated as a string in the Datarow
|
|
// if you do a .getType() on it, it returns string, while the other columns return correct type
|
|
// MW[10-08-07]
|
|
// Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
|
|
// am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
|
|
// MW[17-08-07]
|
|
TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
|
|
textureBlock.ExtraParams = s.ExtraParams;
|
|
row["Texture"] = textureBlock.ToXMLString();
|
|
}
|
|
|
|
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID)
|
|
{
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
DataRow primRow = prims.Rows.Find(prim.UUID);
|
|
if (primRow == null)
|
|
{
|
|
primRow = prims.NewRow();
|
|
fillPrimRow(primRow, prim, sceneGroupID);
|
|
prims.Rows.Add(primRow);
|
|
}
|
|
else
|
|
{
|
|
fillPrimRow(primRow, prim, sceneGroupID);
|
|
}
|
|
|
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
|
|
if (shapeRow == null)
|
|
{
|
|
shapeRow = shapes.NewRow();
|
|
fillShapeRow(shapeRow, prim);
|
|
shapes.Rows.Add(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
fillShapeRow(shapeRow, prim);
|
|
}
|
|
}
|
|
|
|
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
|
|
{
|
|
foreach (SceneObjectPart prim in obj.Children.Values)
|
|
{
|
|
addPrim(prim, obj.UUID);
|
|
}
|
|
|
|
// MainLog.Instance.Verbose("Attempting to do database update....");
|
|
primDa.Update(ds, "prims");
|
|
shapeDa.Update(ds, "primshapes");
|
|
// MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
|
|
}
|
|
|
|
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
|
{
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
|
|
DataRow[] primRows = prims.Select(selectExp);
|
|
foreach (DataRow row in primRows)
|
|
{
|
|
LLUUID uuid = new LLUUID((string)row["UUID"]);
|
|
DataRow shapeRow = shapes.Rows.Find(uuid);
|
|
if (shapeRow != null)
|
|
{
|
|
shapeRow.Delete();
|
|
}
|
|
row.Delete();
|
|
}
|
|
|
|
primDa.Update(ds, "prims");
|
|
shapeDa.Update(ds, "primshapes");
|
|
}
|
|
|
|
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
|
|
{
|
|
Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
|
|
List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
|
|
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
foreach (DataRow primRow in prims.Rows)
|
|
{
|
|
string uuid = (string)primRow["UUID"];
|
|
string objID = (string)primRow["SceneGroupID"];
|
|
if (uuid == objID) //is new SceneObjectGroup ?
|
|
{
|
|
SceneObjectGroup group = new SceneObjectGroup();
|
|
SceneObjectPart prim = buildPrim(primRow);
|
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
|
|
if (shapeRow != null)
|
|
{
|
|
prim.Shape = buildShape(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine("No shape found for prim in storage, so setting default box shape");
|
|
prim.Shape = BoxShape.Default;
|
|
}
|
|
group.AddPart(prim);
|
|
group.RootPart = prim;
|
|
|
|
createdObjects.Add(group.UUID, group);
|
|
retvals.Add(group);
|
|
}
|
|
else
|
|
{
|
|
SceneObjectPart prim = buildPrim(primRow);
|
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
|
|
if (shapeRow != null)
|
|
{
|
|
prim.Shape = buildShape(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine("No shape found for prim in storage, so setting default box shape");
|
|
prim.Shape = BoxShape.Default;
|
|
}
|
|
createdObjects[new LLUUID(objID)].AddPart(prim);
|
|
}
|
|
}
|
|
|
|
MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " primitives");
|
|
|
|
return retvals;
|
|
}
|
|
|
|
public void StoreTerrain(double[,] ter)
|
|
{
|
|
|
|
}
|
|
|
|
public double[,] LoadTerrain()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public void RemoveLandObject(uint id)
|
|
{
|
|
|
|
}
|
|
|
|
public void StoreParcel(Land parcel)
|
|
{
|
|
|
|
}
|
|
|
|
public List<Land> LoadLandObjects()
|
|
{
|
|
return new List<Land>();
|
|
}
|
|
|
|
public void Shutdown()
|
|
{
|
|
// TODO: DataSet commit
|
|
}
|
|
|
|
public class TextureBlock
|
|
{
|
|
public byte[] TextureData;
|
|
public byte[] ExtraParams = new byte[1];
|
|
|
|
public TextureBlock(byte[] data)
|
|
{
|
|
TextureData = data;
|
|
}
|
|
|
|
public TextureBlock()
|
|
{
|
|
|
|
}
|
|
|
|
public string ToXMLString()
|
|
{
|
|
StringWriter sw = new StringWriter();
|
|
XmlTextWriter writer = new XmlTextWriter(sw);
|
|
XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
|
|
serializer.Serialize(writer, this);
|
|
return sw.ToString();
|
|
}
|
|
|
|
public static TextureBlock FromXmlString(string xmlData)
|
|
{
|
|
TextureBlock textureEntry = null;
|
|
StringReader sr = new StringReader(xmlData);
|
|
XmlTextReader reader = new XmlTextReader(sr);
|
|
XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
|
|
textureEntry = (TextureBlock)serializer.Deserialize(reader);
|
|
reader.Close();
|
|
sr.Close();
|
|
return textureEntry;
|
|
}
|
|
}
|
|
|
|
private void InitDB(SqliteConnection conn)
|
|
{
|
|
string createPrims = defineTable("prims", "UUID", createPrimDataDefs());
|
|
string createShapes = defineTable("primshapes", "UUID", createShapeDataDefs());
|
|
|
|
SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
|
|
SqliteCommand scmd = new SqliteCommand(createShapes, conn);
|
|
conn.Open();
|
|
pcmd.ExecuteNonQuery();
|
|
scmd.ExecuteNonQuery();
|
|
conn.Close();
|
|
}
|
|
|
|
private string defineTable(string name, string primkey, Dictionary<string, DbType> cols)
|
|
{
|
|
string sql = "create table " + name + "(";
|
|
string subsql = "";
|
|
foreach (string key in cols.Keys)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{ // a map function would rock so much here
|
|
subsql += ",\n";
|
|
}
|
|
subsql += key + " " + sqliteType(cols[key]);
|
|
if(key == primkey)
|
|
{
|
|
subsql += " primary key";
|
|
}
|
|
}
|
|
sql += subsql;
|
|
sql += ")";
|
|
return sql;
|
|
}
|
|
|
|
private string sqliteType(DbType type)
|
|
{
|
|
switch(type) {
|
|
case DbType.String:
|
|
return "varchar(255)";
|
|
|
|
case DbType.Int32:
|
|
return "integer";
|
|
|
|
case DbType.Double:
|
|
return "float";
|
|
|
|
case DbType.Binary:
|
|
return "blob";
|
|
|
|
default:
|
|
return "varchar(255)";
|
|
}
|
|
}
|
|
|
|
/// Methods after this point are big data definition
|
|
/// methods, and aren't really interesting unless you are
|
|
/// adjusting the schema.
|
|
private Dictionary<string, DbType> createPrimDataDefs()
|
|
{
|
|
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
|
|
data.Add("UUID", DbType.String);
|
|
data.Add("ParentID", DbType.Int32);
|
|
data.Add("CreationDate", DbType.Int32);
|
|
data.Add("Name", DbType.String);
|
|
data.Add("SceneGroupID", DbType.String);
|
|
// various text fields
|
|
data.Add("Text", DbType.String);
|
|
data.Add("Description", DbType.String);
|
|
data.Add("SitName", DbType.String);
|
|
data.Add("TouchName", DbType.String);
|
|
// permissions
|
|
data.Add("CreatorID", DbType.String);
|
|
data.Add("OwnerID", DbType.String);
|
|
data.Add("GroupID", DbType.String);
|
|
data.Add("LastOwnerID", DbType.String);
|
|
data.Add("OwnerMask", DbType.Int32);
|
|
data.Add("NextOwnerMask", DbType.Int32);
|
|
data.Add("GroupMask", DbType.Int32);
|
|
data.Add("EveryoneMask", DbType.Int32);
|
|
data.Add("BaseMask", DbType.Int32);
|
|
// vectors
|
|
data.Add("PositionX", DbType.Double);
|
|
data.Add("PositionY", DbType.Double);
|
|
data.Add("PositionZ", DbType.Double);
|
|
data.Add("GroupPositionX", DbType.Double);
|
|
data.Add("GroupPositionY", DbType.Double);
|
|
data.Add("GroupPositionZ", DbType.Double);
|
|
data.Add("VelocityX", DbType.Double);
|
|
data.Add("VelocityY", DbType.Double);
|
|
data.Add("VelocityZ", DbType.Double);
|
|
data.Add("AngularVelocityX", DbType.Double);
|
|
data.Add("AngularVelocityY", DbType.Double);
|
|
data.Add("AngularVelocityZ", DbType.Double);
|
|
data.Add("AccelerationX", DbType.Double);
|
|
data.Add("AccelerationY", DbType.Double);
|
|
data.Add("AccelerationZ", DbType.Double);
|
|
// quaternions
|
|
data.Add("RotationX", DbType.Double);
|
|
data.Add("RotationY", DbType.Double);
|
|
data.Add("RotationZ", DbType.Double);
|
|
data.Add("RotationW", DbType.Double);
|
|
return data;
|
|
}
|
|
|
|
private Dictionary<string, DbType> createShapeDataDefs()
|
|
{
|
|
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
|
|
data.Add("UUID", DbType.String);
|
|
// shape is an enum
|
|
data.Add("Shape", DbType.Int32);
|
|
// vectors
|
|
data.Add("ScaleX", DbType.Double);
|
|
data.Add("ScaleY", DbType.Double);
|
|
data.Add("ScaleZ", DbType.Double);
|
|
// paths
|
|
data.Add("PCode", DbType.Int32);
|
|
data.Add("PathBegin", DbType.Int32);
|
|
data.Add("PathEnd", DbType.Int32);
|
|
data.Add("PathScaleX", DbType.Int32);
|
|
data.Add("PathScaleY", DbType.Int32);
|
|
data.Add("PathShearX", DbType.Int32);
|
|
data.Add("PathShearY", DbType.Int32);
|
|
data.Add("PathSkew", DbType.Int32);
|
|
data.Add("PathCurve", DbType.Int32);
|
|
data.Add("PathRadiusOffset", DbType.Int32);
|
|
data.Add("PathRevolutions", DbType.Int32);
|
|
data.Add("PathTaperX", DbType.Int32);
|
|
data.Add("PathTaperY", DbType.Int32);
|
|
data.Add("PathTwist", DbType.Int32);
|
|
data.Add("PathTwistBegin", DbType.Int32);
|
|
// profile
|
|
data.Add("ProfileBegin", DbType.Int32);
|
|
data.Add("ProfileEnd", DbType.Int32);
|
|
data.Add("ProfileCurve", DbType.Int32);
|
|
data.Add("ProfileHollow", DbType.Int32);
|
|
// text TODO: this isn't right, but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
data.Add("Texture", DbType.Binary);
|
|
return data;
|
|
}
|
|
}
|
|
}
|