Files
opensim/OpenSim/OpenSim.Region/OpenSim.Region.dll.build
MW ef0e5e913e Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-17 14:10:19 +00:00

70 lines
3.8 KiB
XML

<?xml version="1.0" ?>
<project name="OpenSim.Region" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Region" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="EstateManager.cs" />
<include name="ParcelManager.cs" />
<include name="Scenes/Avatar.Animations.cs" />
<include name="Scenes/Avatar.cs" />
<include name="Scenes/Avatar.Update.cs" />
<include name="Scenes/Entity.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/Scene.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/Scene.Scripting.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/scripting/IScriptContext.cs" />
<include name="Scenes/scripting/IScriptEntity.cs" />
<include name="Scenes/scripting/IScriptHandler.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/ScriptFactory.cs" />
<include name="Scenes/scripting/Scripts/FollowRandomAvatar.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../bin/Axiom.MathLib.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/OpenGrid.Framework.Communications.dll" />
<include name="../../bin/OpenSim.Caches.dll" />
<include name="../../bin/OpenSim.Framework.dll" />
<include name="../../bin/OpenSim.Framework.Console.dll" />
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
<include name="../../bin/OpenSim.Physics.Manager.dll" />
<include name="../../bin/OpenSim.Servers.dll" />
<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../../bin/XMLRPC.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>