mirror of
https://github.com/opensim/opensim.git
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* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
420 lines
15 KiB
C#
420 lines
15 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Configuration;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment;
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using System.Text;
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using System.Collections.Generic;
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using OpenSim.Framework.Utilities;
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namespace OpenSim
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{
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public class OpenSimMain : RegionApplicationBase, conscmd_callback
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{
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public string m_physicsEngine;
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public bool m_sandbox;
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public bool m_loginserver;
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public bool user_accounts;
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public bool m_gridLocalAsset;
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protected bool m_useConfigFile;
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public string m_configFileName;
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<IWorld> m_localWorld = new List<IWorld>();
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private bool m_silent;
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private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngineName, bool useConfigFile, bool silent, string configFileName)
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:base( )
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{
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m_useConfigFile = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngineName;
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m_configFileName = configFileName;
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m_silent = silent;
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public override void StartUp()
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{
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m_log = new LogBase(m_logFilename, "Region", this, m_silent);
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MainLog.Instance = m_log;
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base.StartUp();
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if (!m_sandbox)
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{
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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if (m_sandbox)
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{
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m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer, m_assetCache);
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}
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else
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{
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m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer , m_assetCache);
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}
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
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string[] configFiles = Directory.GetFiles(path, "*.xml");
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if (configFiles.Length == 0)
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{
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string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
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string path3 = Path.Combine(path2, "default.xml");
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RegionInfo regionInfo = new RegionInfo("DEFAULT REGION CONFIG", path3);
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configFiles = Directory.GetFiles(path, "*.xml");
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}
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for (int i = 0; i < configFiles.Length; i++)
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{
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Console.WriteLine("Loading region config file");
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RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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m_localWorld.Add(scene);
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m_udpServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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}
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// Start UDP servers
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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this.m_udpServers[i].ServerListener();
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}
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}
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protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
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{
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return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName);
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
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{
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return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
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}
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protected override void Initialize()
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{
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m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", "network_servers_information.xml");
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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}
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protected override LogBase CreateLog()
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{
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return new LogBase(m_logFilename, "Region", this, m_silent);
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}
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# region Setup methods
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protected override PhysicsScene GetPhysicsScene( )
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{
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return GetPhysicsScene( m_physicsEngine );
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}
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private class SimStatusHandler : IStreamHandler
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{
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public byte[] Handle(string path, Stream request)
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{
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return Encoding.UTF8.GetBytes("OK");
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}
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public string ContentType
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{
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get { return "text/plain"; }
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}
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public string HttpMethod
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{
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get { return "GET"; }
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}
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public string Path
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{
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get { return "/simstatus/"; }
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}
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}
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protected void ConnectToRemoteGridServer()
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{
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}
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#endregion
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/*private void SetupFromConfigFile(IGenericConfig configData)
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{
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// Log filename
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string attri = "";
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attri = configData.GetAttribute("LogFilename");
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if (String.IsNullOrEmpty(attri))
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{
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}
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else
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{
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m_logFilename = attri;
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}
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// SandBoxMode
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attri = "";
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attri = configData.GetAttribute("SandBox");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_sandbox = false;
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configData.SetAttribute("SandBox", "false");
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}
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else
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{
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this.m_sandbox = Convert.ToBoolean(attri);
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}
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// LoginServer
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attri = "";
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attri = configData.GetAttribute("LoginServer");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_loginserver = false;
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configData.SetAttribute("LoginServer", "false");
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}
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else
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{
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this.m_loginserver = Convert.ToBoolean(attri);
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}
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// Sandbox User accounts
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attri = "";
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attri = configData.GetAttribute("UserAccount");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.user_accounts = false;
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configData.SetAttribute("UserAccounts", "false");
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}
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else if (attri == "true")
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{
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this.user_accounts = Convert.ToBoolean(attri);
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}
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// Grid mode hack to use local asset server
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attri = "";
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attri = configData.GetAttribute("LocalAssets");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_gridLocalAsset = false;
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configData.SetAttribute("LocalAssets", "false");
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}
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else if (attri == "true")
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{
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this.m_gridLocalAsset = Convert.ToBoolean(attri);
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}
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attri = "";
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attri = configData.GetAttribute("PhysicsEngine");
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switch (attri)
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{
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default:
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throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) );
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case "":
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case "basicphysics":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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ScenePresence.PhysicsEngineFlying = false;
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break;
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case "RealPhysX":
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this.m_physicsEngine = "RealPhysX";
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ScenePresence.PhysicsEngineFlying = true;
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break;
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case "OpenDynamicsEngine":
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this.m_physicsEngine = "OpenDynamicsEngine";
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ScenePresence.PhysicsEngineFlying = true;
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break;
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case "BulletXEngine":
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this.m_physicsEngine = "BulletXEngine";
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ScenePresence.PhysicsEngineFlying = true;
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break;
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}
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configData.Commit();
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}*/
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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public virtual void Shutdown()
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{
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m_log.Verbose("Main.cs:Shutdown() - Closing all threads");
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m_log.Verbose("Main.cs:Shutdown() - Killing listener thread");
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m_log.Verbose("Main.cs:Shutdown() - Killing clients");
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// IMPLEMENT THIS
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m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating");
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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((Scene)m_localWorld[i]).Close();
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}
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m_log.Close();
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Environment.Exit(0);
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}
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#region Console Commands
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/// <summary>
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/// Runs commands issued by the server console from the operator
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/// </summary>
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/// <param name="command">The first argument of the parameter (the command)</param>
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/// <param name="cmdparams">Additional arguments passed to the command</param>
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_log.Error("show users - show info about connected users");
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m_log.Error("quit - disconnect all clients and shutdown");
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break;
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case "show":
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if (cmdparams.Length > 0)
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{
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Show(cmdparams[0]);
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}
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break;
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case "terrain":
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string result = "";
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName))
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{
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m_log.Error(result);
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}
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}
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break;
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case "script":
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams);
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}
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break;
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case "backup":
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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((Scene)m_localWorld[i]).Backup();
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}
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break;
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case "alert":
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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((Scene)m_localWorld[i]).HandleAlertCommand(cmdparams);
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}
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break;
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case "quit":
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case "shutdown":
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Shutdown();
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break;
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default:
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m_log.Error("Unknown command");
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break;
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}
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}
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/// <summary>
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/// Outputs to the console information about the region
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/// </summary>
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/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
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public void Show(string ShowWhat)
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{
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switch (ShowWhat)
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{
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case "uptime":
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m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
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m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
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break;
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case "users":
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ScenePresence TempAv;
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys)
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{
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if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
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{
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TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID];
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName);
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}
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}
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}
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break;
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}
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}
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#endregion
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}
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}
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