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* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
138 lines
4.2 KiB
C#
138 lines
4.2 KiB
C#
using System;
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using System.Net;
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using libsecondlife;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Capabilities;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Region.GridInterfaces.Local;
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using System.Timers;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Data;
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using OpenSim.Region.Environment;
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using System.IO;
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namespace SimpleApp
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{
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class Program : RegionApplicationBase, conscmd_callback
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{
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protected override LogBase CreateLog()
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{
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return new LogBase(null, "SimpleApp", this, false);
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}
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protected override void Initialize()
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{
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m_httpServerPort = 9000;
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StartLog();
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m_networkServersInfo = new NetworkServersInfo( );
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LocalAssetServer assetServer = new LocalAssetServer();
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assetServer.SetServerInfo("http://localhost:8003/", "");
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m_assetCache = new AssetCache(assetServer);
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}
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public void Run()
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{
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base.StartUp();
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m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache);
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m_log.Notice(m_log.LineInfo);
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ScenePresence.PhysicsEngineFlying = true;
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IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
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RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
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regionInfo.DataStore = "simpleapp_datastore.yap";
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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scene.StartTimer();
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udpServer.ServerListener();
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PrimitiveBaseShape shape = BoxShape.Default;
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shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
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LLVector3 pos = new LLVector3(138, 129, 27);
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SceneObject sceneObject = new CpuCounterObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
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scene.AddEntity(sceneObject);
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MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );
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scene.AddNewClient(m_character, false);
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DirectoryInfo dirInfo = new DirectoryInfo( "." );
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float x = 0;
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float z = 0;
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foreach( FileInfo fileInfo in dirInfo.GetFiles())
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{
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LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
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x = x + 2;
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if( x > 50 )
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{
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x = 0;
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z = z + 2;
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}
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FileSystemObject fileObject = new FileSystemObject( scene, fileInfo, filePos );
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scene.AddEntity(fileObject);
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}
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m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
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m_log.ReadLine();
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
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{
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return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
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}
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protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
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{
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return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
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}
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protected override PhysicsScene GetPhysicsScene( )
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{
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return GetPhysicsScene("basicphysics");
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}
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#region conscmd_callback Members
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public void RunCmd(string cmd, string[] cmdparams)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void Show(string ShowWhat)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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static void Main(string[] args)
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{
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Program app = new Program();
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app.Run();
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}
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}
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}
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