Files
opensim/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
Teravus Ovares 2912aafe25 * This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental.  It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings.    Remember, you still need an agent domain..  
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-25 07:35:17 +00:00

459 lines
18 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using libsecondlife;
using log4net;
namespace OpenSim.Framework.Communications.Cache
{
/// <summary>
/// Holds user profile information and retrieves it from backend services.
/// </summary>
public class UserProfileCacheService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The comms manager holds references to services (user, grid, inventory, etc.)
/// </summary>
private readonly CommunicationsManager m_commsManager;
/// <summary>
/// Each user has a cached profile.
/// </summary>
private readonly Dictionary<LLUUID, CachedUserInfo> m_userProfiles = new Dictionary<LLUUID, CachedUserInfo>();
public readonly LibraryRootFolder libraryRoot = new LibraryRootFolder();
// Methods
public UserProfileCacheService(CommunicationsManager commsManager)
{
m_commsManager = commsManager;
}
/// <summary>
/// A new user has moved into a region in this instance so retrieve their profile from the user service.
/// </summary>
/// <param name="userID"></param>
public void AddNewUser(LLUUID userID)
{
if (userID == LLUUID.Zero)
return;
m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID);
GetUserDetails(userID);
}
/// <summary>
/// Remove this user's profile cache.
/// </summary>
/// <param name="userID"></param>
/// <returns>true if the user was successfully removed, false otherwise</returns>
public bool RemoveUser(LLUUID userId)
{
lock (m_userProfiles)
{
if (m_userProfiles.ContainsKey(userId))
{
m_log.DebugFormat("[USER CACHE]: Removing user {0}", userId);
m_userProfiles.Remove(userId);
return true;
}
}
m_log.WarnFormat(
"[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId);
return false;
}
/// <summary>
/// Request the inventory data for the given user. This will occur asynchronously if running on a grid
/// </summary>
/// <param name="userID"></param>
/// <param name="userInfo"></param>
public void RequestInventoryForUser(LLUUID userID)
{
CachedUserInfo userInfo = GetUserDetails(userID);
if (userInfo != null)
{
if (m_commsManager.SecureInventoryService != null)
{
m_commsManager.SecureInventoryService.RequestInventoryForUser(userID, userInfo.SessionID, userInfo.InventoryReceive);
}
else
{
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
}
//IInventoryServices invService = userInfo.GetInventoryService();
//if (invService != null)
//{
// invService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
//}
}
else
{
m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID);
}
}
/// <summary>
/// Get the details of the given user. A caller should try this method first if it isn't sure that
/// a user profile exists for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no user details are found</returns>
public CachedUserInfo GetUserDetails(LLUUID userID)
{
if (userID == LLUUID.Zero)
return null;
lock (m_userProfiles)
{
if (m_userProfiles.ContainsKey(userID))
{
return m_userProfiles[userID];
}
else
{
UserProfileData userprofile = m_commsManager.UserService.GetUserProfile(userID);
if (userprofile != null)
{
CachedUserInfo userinfo = new CachedUserInfo(m_commsManager, userprofile);
m_userProfiles.Add(userID, userinfo);
return userinfo;
}
else
{
m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", userID);
return null;
}
}
}
}
/// <summary>
/// Preloads User data into the region cache. Modules may use this service to add non-standard clients
/// </summary>
/// <param name="userID"></param>
/// <param name="userData"></param>
public void PreloadUserCache(LLUUID userID, UserProfileData userData)
{
if (userID == LLUUID.Zero)
return;
lock (m_userProfiles)
{
if (m_userProfiles.ContainsKey(userID))
{
return;
}
else
{
CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userData);
m_userProfiles.Add(userID, userInfo);
}
}
}
/// <summary>
/// Handle an inventory folder creation request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="folderType"></param>
/// <param name="folderName"></param>
/// <param name="parentID"></param>
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
string folderName, LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle a client request to update the inventory folder
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="type"></param>
/// <param name="name"></param>
/// <param name="parentID"></param>
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name,
LLUUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.UpdateFolder(name, folderID, type, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to update folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle an inventory folder move request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="parentID"></param>
public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.MoveFolder(folderID, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to move folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Tell the client about the various child items and folders contained in the requested folder.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// FIXME MAYBE: We're not handling sortOrder!
InventoryFolderImpl fold = null;
if ((fold = libraryRoot.FindFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(
libraryRoot.Owner, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle the caps inventory descendents fetch.
///
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
/// </summary>
/// <param name="agentID"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <returns>null if the inventory look up failed</returns>
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
// fetchFolders, fetchItems, folderID, agentID);
// FIXME MAYBE: We're not handling sortOrder!
InventoryFolderImpl fold;
if ((fold = libraryRoot.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(agentID, out userProfile))
{
// XXX: When a client crosses into a scene, their entire inventory is fetched
// asynchronously. If the client makes a request before the inventory is received, we need
// to give the inventory a chance to come in.
//
// This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
// in CAPS as doing this with the udp request, since here it won't hold up other packets.
// In fact, here we'll be generous and try for longer.
if (!userProfile.HasReceivedInventory)
{
int attempts = 0;
while (attempts++ < 30)
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
attempts, folderID, agentID);
Thread.Sleep(2000);
if (userProfile.HasReceivedInventory)
{
break;
}
}
}
if (userProfile.HasReceivedInventory)
{
if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
else
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Could not find folder {0} requested by user {1}",
folderID, agentID);
return null;
}
}
else
{
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID);
return null;
}
}
else
{
m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID);
return null;
}
}
/// <summary>
/// This should delete all the items and folders in the given directory.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.PurgeFolder(folderID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
{
if (ownerID == libraryRoot.Owner)
{
//Console.WriteLine("request info for library item");
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasReceivedInventory)
{
InventoryItemBase item = userProfile.RootFolder.FindItem(itemID);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
}
}