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* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
341 lines
15 KiB
C#
341 lines
15 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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using OpenSim.Grid.Communications.OGS1;
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namespace OpenSim.Grid.UserServer
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{
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/// <summary>
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/// </summary>
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public class OpenUser_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private UserConfig Cfg;
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public UserManager m_userManager;
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public UserLoginService m_loginService;
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public GridInfoService m_gridInfoService;
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public MessageServersConnector m_messagesService;
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protected IInterServiceInventoryServices m_interServiceInventoryService;
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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m_log.Info("Launching UserServer...");
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OpenUser_Main userserver = new OpenUser_Main();
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userserver.Startup();
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userserver.Work();
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}
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private OpenUser_Main()
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{
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m_console = new ConsoleBase("User", this);
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MainConsole.Instance = m_console;
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public override void Startup()
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{
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base.Startup();
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Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
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m_stats = StatsManager.StartCollectingUserStats();
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m_log.Info("[REGION]: Establishing data connection");
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m_userManager = new UserManager();
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m_userManager.AddPlugin(Cfg.DatabaseProvider, Cfg.DatabaseConnect);
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m_gridInfoService = new GridInfoService();
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m_interServiceInventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);
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m_loginService = new UserLoginService(
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m_userManager, m_interServiceInventoryService, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg);
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m_messagesService = new MessageServersConnector();
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m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation;
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m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff;
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m_log.Info("[REGION]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(Cfg.HttpPort);
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AddHttpHandlers();
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m_httpServer.Start();
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m_log.Info("[SERVER]: Userserver 0.5 - Startup complete");
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}
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protected void AddHttpHandlers()
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{
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m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
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m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
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if (Cfg.EnableLLSDLogin)
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{
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m_httpServer.SetDefaultLLSDHandler(m_loginService.LLSDLoginMethod);
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}
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m_httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
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m_httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
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m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
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m_httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
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m_httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
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m_httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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m_httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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m_httpServer.AddXmlRPCHandler("get_avatar_appearance", m_userManager.XmlRPCGetAvatarAppearance);
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m_httpServer.AddXmlRPCHandler("update_avatar_appearance", m_userManager.XmlRPCUpdateAvatarAppearance);
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m_httpServer.AddXmlRPCHandler("update_user_current_region", m_userManager.XmlRPCAtRegion);
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m_httpServer.AddXmlRPCHandler("logout_of_simulator", m_userManager.XmlRPCLogOffUserMethodUUID);
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m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", m_userManager.XmlRPCGetAgentMethodUUID);
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m_httpServer.AddXmlRPCHandler("check_auth_session", m_userManager.XmlRPCCheckAuthSession);
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// Message Server ---> User Server
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m_httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer);
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m_httpServer.AddXmlRPCHandler("agent_change_region", m_messagesService.XmlRPCUserMovedtoRegion);
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m_httpServer.AddXmlRPCHandler("deregister_messageserver", m_messagesService.XmlRPCDeRegisterMessageServer);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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m_httpServer.AddStreamHandler(
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new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
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m_httpServer.AddXmlRPCHandler("update_user_profile", m_userManager.XmlRpcResponseXmlRPCUpdateUserProfile);
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}
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public void do_create(string what)
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{
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switch (what)
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{
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case "user":
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string tempfirstname;
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string templastname;
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string tempMD5Passwd;
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uint regX = 1000;
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uint regY = 1000;
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tempfirstname = m_console.CmdPrompt("First name");
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templastname = m_console.CmdPrompt("Last name");
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//tempMD5Passwd = m_console.PasswdPrompt("Password");
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tempMD5Passwd = m_console.CmdPrompt("Password");
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regX = Convert.ToUInt32(m_console.CmdPrompt("Start Region X"));
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regY = Convert.ToUInt32(m_console.CmdPrompt("Start Region Y"));
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if (null != m_userManager.GetUserProfile(tempfirstname, templastname))
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{
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m_log.ErrorFormat(
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"[USERS]: A user with the name {0} {1} already exists!", tempfirstname, templastname);
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break;
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}
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tempMD5Passwd = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + String.Empty);
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LLUUID userID = new LLUUID();
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try
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{
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userID = m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
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}
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catch (Exception ex)
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{
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m_log.ErrorFormat("[USERS]: Error creating user: {0}", ex.ToString());
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}
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try
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{
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if (!m_interServiceInventoryService.CreateNewUserInventory(userID))
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{
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throw new Exception(
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String.Format(
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"The inventory creation request for user {0} did not succeed."
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+ " Please contact your inventory service provider for more information.",
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userID));
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}
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}
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catch (WebException)
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{
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m_log.ErrorFormat(
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"[USERS]: Could not contact the inventory service at {0} to create an inventory for {1}",
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Cfg.InventoryUrl + "CreateInventory/", userID.UUID);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[USERS]: Error creating inventory for user: {0}", e);
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}
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m_lastCreatedUser = userID;
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break;
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}
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}
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "help":
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m_console.Notice("create user - create a new user");
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m_console.Notice("logoff-user <firstname> <lastname> <message> - logs off the specified user from the grid");
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break;
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case "create":
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do_create(cmdparams[0]);
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break;
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case "test-inventory":
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// RestObjectPosterResponse<List<InventoryFolderBase>> requester = new RestObjectPosterResponse<List<InventoryFolderBase>>();
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// requester.ReturnResponseVal = TestResponse;
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// requester.BeginPostObject<LLUUID>(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
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SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(
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"POST", Cfg.InventoryUrl + "RootFolders/", m_lastCreatedUser);
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break;
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case "logoff-user":
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if (cmdparams.Length >= 3)
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{
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string firstname = cmdparams[0];
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string lastname = cmdparams[1];
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string message = "";
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for (int i = 2; i < cmdparams.Length; i++)
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message += " " + cmdparams[i];
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UserProfileData theUser = null;
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try
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{
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theUser = m_loginService.GetTheUser(firstname, lastname);
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}
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catch (Exception)
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{
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m_log.Error("[LOGOFF]: Error getting user data from the database.");
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}
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if (theUser != null)
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{
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if (theUser.CurrentAgent != null)
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{
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if (theUser.CurrentAgent.AgentOnline)
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{
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m_log.Info("[LOGOFF]: Logging off requested user!");
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m_loginService.LogOffUser(theUser, message);
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theUser.CurrentAgent.AgentOnline = false;
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m_loginService.CommitAgent(ref theUser);
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}
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else
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{
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m_log.Info("[LOGOFF]: User Doesn't appear to be online, sending the logoff message anyway.");
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m_loginService.LogOffUser(theUser, message);
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theUser.CurrentAgent.AgentOnline = false;
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m_loginService.CommitAgent(ref theUser);
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}
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}
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else
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{
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m_log.Error("[LOGOFF]: Unable to logoff-user. User doesn't have an agent record so I can't find the simulator to notify");
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}
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}
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else
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{
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m_log.Info("[LOGOFF]: User doesn't exist in the database");
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}
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}
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else
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{
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m_log.Error("[LOGOFF]: Invalid amount of parameters. logoff-user takes at least three. Firstname, Lastname, and message");
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}
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break;
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}
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}
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public override void Shutdown()
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{
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m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
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base.Shutdown();
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}
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public void TestResponse(List<InventoryFolderBase> resp)
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{
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m_console.Notice("response got");
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}
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public void NotifyMessageServersUserLoggOff(LLUUID agentID)
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{
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m_messagesService.TellMessageServersAboutUserLogoff(agentID);
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}
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public void NotifyMessageServersUserLoggedInToLocation(LLUUID agentID, LLUUID sessionID, LLUUID RegionID,
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ulong regionhandle, float positionX, float positionY,
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float positionZ, string firstname, string lastname)
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{
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m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
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positionY, positionZ, firstname, lastname);
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}
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}
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}
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