mirror of
https://github.com/opensim/opensim.git
synced 2026-06-01 15:35:44 +08:00
chat relaying via private channels, and old IRCBridgeModule behaviour. also cleaning up IRCBridgeModule's OpenSim.ini configuration variable names (still supporting "old" variable names). refactored IRCChatModule into IRCConnector and incorporating watchdog from IRCBridgeModule into IRCConnector. enabling ChatModule to be used as a super-class and utilizing it in ConciergeModule.
310 lines
13 KiB
C#
310 lines
13 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Net.Sockets;
|
|
using System.Reflection;
|
|
using System.Text.RegularExpressions;
|
|
using System.Threading;
|
|
using OpenMetaverse;
|
|
using log4net;
|
|
using Nini.Config;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Environment.Interfaces;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
|
|
namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|
{
|
|
public class ChatModule : IRegionModule
|
|
{
|
|
private static readonly ILog m_log =
|
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private const int DEBUG_CHANNEL = 2147483647;
|
|
|
|
private bool m_enabled = true;
|
|
private int m_saydistance = 30;
|
|
private int m_shoutdistance = 100;
|
|
private int m_whisperdistance = 10;
|
|
private List<Scene> m_scenes = new List<Scene>();
|
|
|
|
internal object m_syncInit = new object();
|
|
|
|
#region IRegionModule Members
|
|
public virtual void Initialise(Scene scene, IConfigSource config)
|
|
{
|
|
// wrap this in a try block so that defaults will work if
|
|
// the config file doesn't specify otherwise.
|
|
try
|
|
{
|
|
m_enabled = config.Configs["Chat"].GetBoolean("enabled", m_enabled);
|
|
if (!m_enabled) return;
|
|
|
|
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
|
|
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
|
|
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
}
|
|
|
|
lock (m_syncInit)
|
|
{
|
|
if (!m_scenes.Contains(scene))
|
|
{
|
|
m_scenes.Add(scene);
|
|
scene.EventManager.OnNewClient += OnNewClient;
|
|
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
|
scene.EventManager.OnChatBroadcast += OnChatBroadcast;
|
|
}
|
|
}
|
|
|
|
m_log.InfoFormat("[CHAT] initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
|
|
m_whisperdistance, m_saydistance, m_shoutdistance);
|
|
}
|
|
public virtual void PostInitialise()
|
|
{
|
|
}
|
|
|
|
public virtual void Close()
|
|
{
|
|
}
|
|
|
|
public virtual string Name
|
|
{
|
|
get { return "ChatModule"; }
|
|
}
|
|
|
|
public virtual bool IsSharedModule
|
|
{
|
|
get { return true; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
public virtual void OnNewClient(IClientAPI client)
|
|
{
|
|
client.OnChatFromClient += OnChatFromClient;
|
|
}
|
|
|
|
public virtual void OnChatFromClient(Object sender, OSChatMessage e)
|
|
{
|
|
// redistribute to interested subscribers
|
|
Scene scene = (Scene)e.Scene;
|
|
scene.EventManager.TriggerOnChatFromClient(sender, e);
|
|
|
|
// early return if not on public or debug channel
|
|
if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
|
|
|
|
// sanity check:
|
|
if (e.Sender == null)
|
|
{
|
|
m_log.ErrorFormat("[CHAT] OnChatFromClient from {0} has empty Sender field!", sender);
|
|
return;
|
|
}
|
|
|
|
// string message = e.Message;
|
|
// if (e.Channel == DEBUG_CHANNEL) e.Type = ChatTypeEnum.DebugChannel;
|
|
|
|
// ScenePresence avatar = scene.GetScenePresence(e.Sender.AgentId);
|
|
// Vector3 fromPos = avatar.AbsolutePosition;
|
|
// Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
|
|
// scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
// string fromName = avatar.Firstname + " " + avatar.Lastname;
|
|
// UUID fromID = e.Sender.AgentId;
|
|
|
|
// DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Agent, message);
|
|
DeliverChatToAvatars(ChatSourceType.Agent, e);
|
|
}
|
|
|
|
public virtual void OnChatFromWorld(Object sender, OSChatMessage e)
|
|
{
|
|
// early return if not on public or debug channel
|
|
if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
|
|
|
|
// // Filled in since it's easier than rewriting right now.
|
|
// Vector3 fromPos = e.Position;
|
|
// Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
|
|
// scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
|
|
// string fromName = e.From;
|
|
// string message = e.Message;
|
|
// UUID fromID = e.SenderUUID;
|
|
|
|
// if (e.Channel == DEBUG_CHANNEL)
|
|
// e.Type = ChatTypeEnum.DebugChannel;
|
|
|
|
// DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Object, message);
|
|
DeliverChatToAvatars(ChatSourceType.Object, e);
|
|
}
|
|
|
|
protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
|
|
{
|
|
string fromName = c.From;
|
|
UUID fromID = UUID.Zero;
|
|
string message = c.Message;
|
|
IScene scene = c.Scene;
|
|
Vector3 fromPos = c.Position;
|
|
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
|
|
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
|
|
if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
|
|
|
|
switch (sourceType)
|
|
{
|
|
case ChatSourceType.Agent:
|
|
if (!(scene is Scene))
|
|
{
|
|
m_log.WarnFormat("[CHAT] scene {0} is not a Scene object, cannot obtain scene presence for {1}",
|
|
scene.RegionInfo.RegionName, c.Sender.AgentId);
|
|
return;
|
|
}
|
|
ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
|
|
fromPos = avatar.AbsolutePosition;
|
|
fromName = avatar.Firstname + " " + avatar.Lastname;
|
|
fromID = c.Sender.AgentId;
|
|
|
|
break;
|
|
|
|
case ChatSourceType.Object:
|
|
fromID = c.SenderUUID;
|
|
|
|
break;
|
|
}
|
|
|
|
// TODO: iterate over message
|
|
if (message.Length >= 1000) // libomv limit
|
|
message = message.Substring(0, 1000);
|
|
|
|
foreach (Scene s in m_scenes)
|
|
{
|
|
s.ForEachScenePresence(delegate(ScenePresence presence)
|
|
{
|
|
TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName,
|
|
c.Type, message, sourceType);
|
|
});
|
|
}
|
|
}
|
|
|
|
// protected virtual void DeliverChatToAvatars(Vector3 pos, Vector3 regionPos, UUID uuid, string name,
|
|
// ChatTypeEnum chatType, ChatSourceType sourceType, string message)
|
|
// {
|
|
// // iterate over message
|
|
// if (message.Length >= 1000) // libomv limit
|
|
// message = message.Substring(0, 1000);
|
|
|
|
// foreach (Scene s in m_scenes)
|
|
// {
|
|
// s.ForEachScenePresence(delegate(ScenePresence presence)
|
|
// {
|
|
// TrySendChatMessage(presence, pos, regionPos, uuid, name,
|
|
// chatType, message, sourceType);
|
|
// });
|
|
// }
|
|
// }
|
|
|
|
|
|
public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
|
|
{
|
|
// unless the chat to be broadcast is of type Region, we
|
|
// drop it if its channel is neither 0 nor DEBUG_CHANNEL
|
|
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL && c.Type != ChatTypeEnum.Region) return;
|
|
|
|
ChatTypeEnum cType = c.Type;
|
|
if (c.Channel == DEBUG_CHANNEL)
|
|
cType = ChatTypeEnum.DebugChannel;
|
|
|
|
if (cType == ChatTypeEnum.Region)
|
|
cType = ChatTypeEnum.Say;
|
|
|
|
if (c.Message.Length > 1100)
|
|
c.Message = c.Message.Substring(0, 1000);
|
|
|
|
// broadcast chat works by redistributing every incoming chat
|
|
// message to each avatar in the scene.
|
|
Vector3 pos = new Vector3(128, 128, 30);
|
|
|
|
UUID fromID = UUID.Zero;
|
|
ChatSourceType sourceType = ChatSourceType.Object;
|
|
if (null != c.Sender)
|
|
{
|
|
fromID = c.Sender.AgentId;
|
|
sourceType = ChatSourceType.Agent;
|
|
}
|
|
|
|
((Scene)c.Scene).ForEachScenePresence(
|
|
delegate(ScenePresence presence)
|
|
{
|
|
// ignore chat from child agents
|
|
if (presence.IsChildAgent) return;
|
|
|
|
IClientAPI client = presence.ControllingClient;
|
|
|
|
// don't forward SayOwner chat from objects to
|
|
// non-owner agents
|
|
if ((c.Type == ChatTypeEnum.Owner) &&
|
|
(null != c.SenderObject) &&
|
|
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
|
|
return;
|
|
|
|
client.SendChatMessage(c.Message, (byte)cType, pos, c.From, fromID,
|
|
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
|
|
});
|
|
}
|
|
|
|
|
|
protected virtual void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
|
|
UUID fromAgentID, string fromName, ChatTypeEnum type,
|
|
string message, ChatSourceType src)
|
|
{
|
|
// don't send stuff to child agents
|
|
if (presence.IsChildAgent) return;
|
|
|
|
Vector3 fromRegionPos = fromPos + regionPos;
|
|
Vector3 toRegionPos = presence.AbsolutePosition +
|
|
new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
|
|
presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
|
|
int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
|
|
|
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
|
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
|
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
|
|
presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
|
|
fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
|
|
}
|
|
}
|
|
}
|