Files
opensim/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs

238 lines
9.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using log4net;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public class Executor
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Contains the script to execute functions in.
/// </summary>
protected IScript m_Script;
protected static readonly Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>()
{
{"attach", scriptEvents.attach},
{"at_rot_target", scriptEvents.at_rot_target},
{"at_target", scriptEvents.at_target},
// {"changed",(long)scriptEvents.changed},
{"collision", scriptEvents.collision},
{"collision_end", scriptEvents.collision_end},
{"collision_start", scriptEvents.collision_start},
{"control", scriptEvents.control},
{"dataserver", scriptEvents.dataserver},
{"email", scriptEvents.email},
{"http_response", scriptEvents.http_response},
{"land_collision", scriptEvents.land_collision},
{"land_collision_end", scriptEvents.land_collision_end},
{"land_collision_start", scriptEvents.land_collision_start},
//{"link_message",scriptEvents.link_message},
{"listen", scriptEvents.listen},
{"money", scriptEvents.money},
{"moving_end", scriptEvents.moving_end},
{"moving_start", scriptEvents.moving_start},
{"not_at_rot_target", scriptEvents.not_at_rot_target},
{"not_at_target", scriptEvents.not_at_target},
//{"no_sensor",(long)scriptEvents.no_sensor},
//{"on_rez",(long)scriptEvents.on_rez},
{"remote_data", scriptEvents.remote_data},
{"run_time_permissions", scriptEvents.run_time_permissions},
//{"sensor",(long)scriptEvents.sensor},
{"state_entry", scriptEvents.state_entry},
{"state_exit", scriptEvents.state_exit},
{"timer", scriptEvents.timer},
{"touch", scriptEvents.touch},
{"touch_end", scriptEvents.touch_end},
{"touch_start", scriptEvents.touch_start},
{"transaction_result", scriptEvents.transaction_result},
{"object_rez", scriptEvents.object_rez}
};
[Flags]
public enum scriptEvents : int
{
None = 0,
attach = 1,
state_exit = 1 << 1,
timer = 1 << 2,
touch = 1 << 3,
collision = 1 << 4,
collision_end = 1 << 5,
collision_start = 1 << 6,
control = 1 << 7,
dataserver = 1 << 8,
email = 1 << 9,
http_response = 1 << 10,
land_collision = 1 << 11,
land_collision_end = 1 << 12,
land_collision_start = 1 << 13,
at_target = 1 << 14,
listen = 1 << 15,
money = 1 << 16,
moving_end = 1 << 17,
moving_start = 1 << 18,
not_at_rot_target = 1 << 19,
not_at_target = 1 << 20,
touch_start = 1 << 21,
object_rez = 1 << 22,
remote_data = 1 << 23,
at_rot_target = 1 << 24,
transaction_result = 1 << 25,
//
//
run_time_permissions = 1 << 28,
touch_end = 1 << 29,
state_entry = 1 << 30,
}
// Cache functions by keeping a reference to them in a dictionary
private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
public Executor(IScript script)
{
m_Script = script;
}
public scriptEvents GetStateEventFlags(string state)
{
//m_log.Debug("Get event flags for " + state);
// Check to see if we've already computed the flags for this state
scriptEvents eventFlags = scriptEvents.None;
if (m_stateEvents.ContainsKey(state))
{
m_stateEvents.TryGetValue(state, out eventFlags);
return eventFlags;
}
Type type=m_Script.GetType();
// Fill in the events for this state, cache the results in the map
foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
{
string evname = state + "_event_" + kvp.Key;
//m_log.Debug("Trying event "+evname);
try
{
MethodInfo mi = type.GetMethod(evname);
if (mi != null)
{
//m_log.Debug("Found handler for " + kvp.Key);
eventFlags |= kvp.Value;
}
}
catch(Exception)
{
//m_log.Debug("Exeption in GetMethod:\n"+e.ToString());
}
}
// Save the flags we just computed and return the result
if (eventFlags != 0)
m_stateEvents.Add(state, eventFlags);
//m_log.Debug("Returning {0:x}", eventFlags);
return (eventFlags);
}
[DebuggerNonUserCode]
public void ExecuteEvent(string state, string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
string EventName = state + "_event_" + FunctionName;
//#if DEBUG
//m_log.Debug("ScriptEngine: Script event function name: " + EventName);
//#endif
if (Events.ContainsKey(EventName) == false)
{
// Not found, create
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(EventName);
Events.Add(EventName, mi);
}
catch
{
// m_log.Error("Event "+EventName+" not found.");
// Event name not found, cache it as not found
Events.Add(EventName, null);
}
}
// Get event
MethodInfo ev = null;
Events.TryGetValue(EventName, out ev);
if (ev == null) // No event by that name!
{
//m_log.Debug("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
return;
}
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
#if DEBUG
//m_log.Debug("ScriptEngine: Executing function name: " + EventName);
#endif
// Found
try
{
ev.Invoke(m_Script, args);
}
catch (TargetInvocationException tie)
{
// Grab the inner exception and rethrow it, unless the inner
// exception is an EventAbortException as this indicates event
// invocation termination due to a state change.
// DO NOT THROW JUST THE INNER EXCEPTION!
// FriendlyErrors depends on getting the whole exception!
//
if (!(tie.InnerException is EventAbortException))
{
throw;
}
}
}
}
}