mirror of
https://github.com/opensim/opensim.git
synced 2026-05-15 19:35:41 +08:00
550 lines
22 KiB
C#
550 lines
22 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using log4net;
|
|
using Nwc.XmlRpc;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Framework.Communications;
|
|
using OpenSim.Framework.Servers;
|
|
using OpenSim.Framework.Servers.HttpServer;
|
|
using OpenSim.Grid.Framework;
|
|
|
|
|
|
namespace OpenSim.Grid.UserServer.Modules
|
|
{
|
|
public class AvatarCreationModule
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private UserDataBaseService m_userDataBaseService;
|
|
// private BaseHttpServer m_httpServer;
|
|
// TODO: unused: private UserConfig m_config;
|
|
|
|
private string m_inventoryServerUrl;
|
|
private IInterServiceInventoryServices m_inventoryService;
|
|
|
|
public AvatarCreationModule(UserDataBaseService userDataBaseService, UserConfig config, IInterServiceInventoryServices inventoryService)
|
|
{
|
|
// TODO: unused: m_config = config;
|
|
m_userDataBaseService = userDataBaseService;
|
|
m_inventoryService = inventoryService;
|
|
m_inventoryServerUrl = config.InventoryUrl.OriginalString;
|
|
}
|
|
|
|
public void Initialise(IGridServiceCore core)
|
|
{
|
|
CommandConsole console;
|
|
if (core.TryGet<CommandConsole>(out console))
|
|
{
|
|
console.Commands.AddCommand("userserver", false, "clone avatar",
|
|
"clone avatar <TemplateAvatarFirstName> <TemplateAvatarLastName> <TargetAvatarFirstName> <TargetAvatarLastName>",
|
|
"Clone the template avatar's inventory into a target avatar", RunCommand);
|
|
}
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
|
|
}
|
|
|
|
public void RegisterHandlers(BaseHttpServer httpServer)
|
|
{
|
|
}
|
|
|
|
public void RunCommand(string module, string[] cmd)
|
|
{
|
|
if ((cmd.Length == 6) && (cmd[0] == "clone") && (cmd[1] == "avatar"))
|
|
{
|
|
try
|
|
{
|
|
string tFirst = cmd[2];
|
|
string tLast = cmd[3];
|
|
|
|
string nFirst = cmd[4];
|
|
string nLast = cmd[5];
|
|
|
|
UserProfileData templateAvatar = m_userDataBaseService.GetUserProfile(tFirst, tLast);
|
|
UserProfileData newAvatar = m_userDataBaseService.GetUserProfile(nFirst, nLast);
|
|
|
|
if (templateAvatar == null)
|
|
{
|
|
m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find template avatar {0} , {1}", tFirst, tLast);
|
|
return;
|
|
}
|
|
|
|
if (newAvatar == null)
|
|
{
|
|
m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find target avatar {0} , {1}", nFirst, nLast);
|
|
return;
|
|
}
|
|
Guid avatar = newAvatar.ID.Guid;
|
|
Guid template = templateAvatar.ID.Guid;
|
|
CloneAvatar(avatar, template, true, true);
|
|
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("Error: " + e.ToString());
|
|
}
|
|
}
|
|
}
|
|
#region Avatar Appearance Creation
|
|
|
|
public bool CloneAvatar(Guid avatarID, Guid templateID, bool modifyPermissions, bool removeTargetsClothes)
|
|
{
|
|
m_log.InfoFormat("[AvatarAppearance] Starting to clone avatar {0} inventory to avatar {1}", templateID.ToString(), avatarID.ToString());
|
|
// TODO: unused: Guid bodyFolder = Guid.Empty;
|
|
// TODO: unused: Guid clothesFolder = Guid.Empty;
|
|
bool success = false;
|
|
|
|
UUID avID = new UUID(avatarID);
|
|
List<InventoryFolderBase> avatarInventory = m_inventoryService.GetInventorySkeleton(avID);
|
|
if ((avatarInventory == null) || (avatarInventory.Count == 0))
|
|
{
|
|
m_log.InfoFormat("[AvatarAppearance] No inventory found for user {0} , so creating it", avID.ToString());
|
|
m_inventoryService.CreateNewUserInventory(avID);
|
|
Thread.Sleep(5000);
|
|
avatarInventory = m_inventoryService.GetInventorySkeleton(avID);
|
|
}
|
|
|
|
if ((avatarInventory != null) && (avatarInventory.Count > 0))
|
|
{
|
|
UUID tempOwnID = new UUID(templateID);
|
|
AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(tempOwnID);
|
|
|
|
if (removeTargetsClothes)
|
|
{
|
|
//remove clothes and attachments from target avatar so that the end result isn't a merger of its existing clothes
|
|
// and the clothes from the template avatar.
|
|
RemoveClothesAndAttachments(avID);
|
|
}
|
|
|
|
List<InventoryFolderBase> templateInventory = m_inventoryService.GetInventorySkeleton(tempOwnID);
|
|
if ((templateInventory != null) && (templateInventory.Count != 0))
|
|
{
|
|
for (int i = 0; i < templateInventory.Count; i++)
|
|
{
|
|
if (templateInventory[i].ParentID == UUID.Zero)
|
|
{
|
|
success = CloneFolder(avatarInventory, avID, UUID.Zero, appearance, templateInventory[i], templateInventory, modifyPermissions);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.InfoFormat("[AvatarAppearance] Failed to find the template owner's {0} inventory", tempOwnID);
|
|
}
|
|
}
|
|
m_log.InfoFormat("[AvatarAppearance] finished cloning avatar with result: {0}", success);
|
|
return success;
|
|
}
|
|
|
|
private bool CloneFolder(List<InventoryFolderBase> avatarInventory, UUID avID, UUID parentFolder, AvatarAppearance appearance, InventoryFolderBase templateFolder, List<InventoryFolderBase> templateFolders, bool modifyPermissions)
|
|
{
|
|
bool success = false;
|
|
UUID templateFolderId = templateFolder.ID;
|
|
if (templateFolderId != UUID.Zero)
|
|
{
|
|
InventoryFolderBase toFolder = FindFolder(templateFolder.Name, parentFolder.Guid, avatarInventory);
|
|
if (toFolder == null)
|
|
{
|
|
//create new folder
|
|
toFolder = new InventoryFolderBase();
|
|
toFolder.ID = UUID.Random();
|
|
toFolder.Name = templateFolder.Name;
|
|
toFolder.Owner = avID;
|
|
toFolder.Type = templateFolder.Type;
|
|
toFolder.Version = 1;
|
|
toFolder.ParentID = parentFolder;
|
|
if (!SynchronousRestObjectRequester.MakeRequest<InventoryFolderBase, bool>(
|
|
"POST", m_inventoryServerUrl + "CreateFolder/", toFolder))
|
|
{
|
|
m_log.InfoFormat("[AvatarApperance] Couldn't make new folder {0} in users inventory", toFolder.Name);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// m_log.InfoFormat("made new folder {0} in users inventory", toFolder.Name);
|
|
}
|
|
}
|
|
|
|
List<InventoryItemBase> templateItems = SynchronousRestObjectRequester.MakeRequest<Guid, List<InventoryItemBase>>(
|
|
"POST", m_inventoryServerUrl + "GetItems/", templateFolderId.Guid);
|
|
if ((templateItems != null) && (templateItems.Count > 0))
|
|
{
|
|
List<ClothesAttachment> wornClothes = new List<ClothesAttachment>();
|
|
List<ClothesAttachment> attachedItems = new List<ClothesAttachment>();
|
|
|
|
foreach (InventoryItemBase item in templateItems)
|
|
{
|
|
|
|
UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, modifyPermissions);
|
|
if (clonedItemId != UUID.Zero)
|
|
{
|
|
int appearanceType = ItemIsPartOfAppearance(item, appearance);
|
|
if (appearanceType >= 0)
|
|
{
|
|
// UpdateAvatarAppearance(avID, appearanceType, clonedItemId, item.AssetID);
|
|
wornClothes.Add(new ClothesAttachment(appearanceType, clonedItemId, item.AssetID));
|
|
}
|
|
|
|
if (appearance != null)
|
|
{
|
|
int attachment = appearance.GetAttachpoint(item.ID);
|
|
if (attachment > 0)
|
|
{
|
|
//UpdateAvatarAttachment(avID, attachment, clonedItemId, item.AssetID);
|
|
attachedItems.Add(new ClothesAttachment(attachment, clonedItemId, item.AssetID));
|
|
}
|
|
}
|
|
success = true;
|
|
}
|
|
}
|
|
|
|
if ((wornClothes.Count > 0) || (attachedItems.Count > 0))
|
|
{
|
|
//Update the worn clothes and attachments
|
|
AvatarAppearance targetAppearance = GetAppearance(avID);
|
|
if (targetAppearance != null)
|
|
{
|
|
foreach (ClothesAttachment wornItem in wornClothes)
|
|
{
|
|
targetAppearance.Wearables[wornItem.Type].AssetID = wornItem.AssetID;
|
|
targetAppearance.Wearables[wornItem.Type].ItemID = wornItem.ItemID;
|
|
}
|
|
|
|
foreach (ClothesAttachment wornItem in attachedItems)
|
|
{
|
|
targetAppearance.SetAttachment(wornItem.Type, wornItem.ItemID, wornItem.AssetID);
|
|
}
|
|
|
|
m_userDataBaseService.UpdateUserAppearance(avID, targetAppearance);
|
|
wornClothes.Clear();
|
|
attachedItems.Clear();
|
|
}
|
|
}
|
|
}
|
|
else if ((templateItems != null) && (templateItems.Count == 0))
|
|
{
|
|
// m_log.Info("[AvatarAppearance]Folder being cloned was empty");
|
|
success = true;
|
|
}
|
|
|
|
List<InventoryFolderBase> subFolders = FindSubFolders(templateFolder.ID.Guid, templateFolders);
|
|
foreach (InventoryFolderBase subFolder in subFolders)
|
|
{
|
|
if (subFolder.Name.ToLower() != "trash")
|
|
{
|
|
success = CloneFolder(avatarInventory, avID, toFolder.ID, appearance, subFolder, templateFolders, modifyPermissions);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.Info("[AvatarAppearance] Failed to find the template folder");
|
|
}
|
|
return success;
|
|
}
|
|
|
|
private UUID CloneInventoryItem(UUID avatarID, UUID avatarFolder, InventoryItemBase item, bool modifyPerms)
|
|
{
|
|
if (avatarFolder != UUID.Zero)
|
|
{
|
|
InventoryItemBase clonedItem = new InventoryItemBase();
|
|
clonedItem.Owner = avatarID;
|
|
clonedItem.AssetID = item.AssetID;
|
|
clonedItem.AssetType = item.AssetType;
|
|
clonedItem.BasePermissions = item.BasePermissions;
|
|
clonedItem.CreationDate = item.CreationDate;
|
|
clonedItem.CreatorId = item.CreatorId;
|
|
clonedItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
|
|
clonedItem.CurrentPermissions = item.CurrentPermissions;
|
|
clonedItem.Description = item.Description;
|
|
clonedItem.EveryOnePermissions = item.EveryOnePermissions;
|
|
clonedItem.Flags = item.Flags;
|
|
clonedItem.Folder = avatarFolder;
|
|
clonedItem.GroupID = item.GroupID;
|
|
clonedItem.GroupOwned = item.GroupOwned;
|
|
clonedItem.GroupPermissions = item.GroupPermissions;
|
|
clonedItem.ID = UUID.Random();
|
|
clonedItem.InvType = item.InvType;
|
|
clonedItem.Name = item.Name;
|
|
clonedItem.NextPermissions = item.NextPermissions;
|
|
clonedItem.SalePrice = item.SalePrice;
|
|
clonedItem.SaleType = item.SaleType;
|
|
|
|
if (modifyPerms)
|
|
{
|
|
ModifyPermissions(ref clonedItem);
|
|
}
|
|
|
|
SynchronousRestObjectRequester.MakeRequest<InventoryItemBase, bool>(
|
|
"POST", m_inventoryServerUrl + "AddNewItem/", clonedItem);
|
|
|
|
return clonedItem.ID;
|
|
}
|
|
|
|
return UUID.Zero;
|
|
}
|
|
|
|
// TODO: unused
|
|
// private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
|
|
// {
|
|
// AvatarAppearance appearance = GetAppearance(avatarID);
|
|
// appearance.Wearables[wearableType].AssetID = assetID;
|
|
// appearance.Wearables[wearableType].ItemID = itemID;
|
|
// m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
|
|
// }
|
|
|
|
// TODO: unused
|
|
// private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
|
|
// {
|
|
// AvatarAppearance appearance = GetAppearance(avatarID);
|
|
// appearance.SetAttachment(attachmentPoint, itemID, assetID);
|
|
// m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
|
|
// }
|
|
|
|
private void RemoveClothesAndAttachments(UUID avatarID)
|
|
{
|
|
AvatarAppearance appearance = GetAppearance(avatarID);
|
|
|
|
appearance.ClearWearables();
|
|
appearance.ClearAttachments();
|
|
m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
|
|
|
|
}
|
|
|
|
private AvatarAppearance GetAppearance(UUID avatarID)
|
|
{
|
|
AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
|
|
if (appearance == null)
|
|
{
|
|
appearance = CreateDefaultAppearance(avatarID);
|
|
}
|
|
return appearance;
|
|
}
|
|
|
|
// TODO: unused
|
|
// private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
|
|
// {
|
|
// foreach (InventoryFolderBase folder in folders)
|
|
// {
|
|
// if (folder.Name == name)
|
|
// {
|
|
// return folder.ID;
|
|
// }
|
|
// }
|
|
// return UUID.Zero;
|
|
// }
|
|
|
|
// TODO: unused
|
|
// private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders)
|
|
// {
|
|
// foreach (InventoryFolderBase folder in folders)
|
|
// {
|
|
// if (folder.Name == name)
|
|
// {
|
|
// return folder;
|
|
// }
|
|
// }
|
|
// return null;
|
|
// }
|
|
|
|
private InventoryFolderBase FindFolder(string name, Guid parentFolderID, List<InventoryFolderBase> folders)
|
|
{
|
|
foreach (InventoryFolderBase folder in folders)
|
|
{
|
|
if ((folder.Name == name) && (folder.ParentID.Guid == parentFolderID))
|
|
{
|
|
return folder;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
// TODO: unused
|
|
// private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items)
|
|
// {
|
|
// foreach (InventoryItemBase item in items)
|
|
// {
|
|
// if (item.Name.ToLower() == itemName.ToLower())
|
|
// {
|
|
// return item;
|
|
// }
|
|
// }
|
|
// return null;
|
|
// }
|
|
|
|
private List<InventoryFolderBase> FindSubFolders(Guid parentFolderID, List<InventoryFolderBase> folders)
|
|
{
|
|
List<InventoryFolderBase> subFolders = new List<InventoryFolderBase>();
|
|
foreach (InventoryFolderBase folder in folders)
|
|
{
|
|
if (folder.ParentID.Guid == parentFolderID)
|
|
{
|
|
subFolders.Add(folder);
|
|
}
|
|
}
|
|
return subFolders;
|
|
}
|
|
|
|
protected virtual void ModifyPermissions(ref InventoryItemBase item)
|
|
{
|
|
// Propagate Permissions
|
|
item.BasePermissions = item.BasePermissions & item.NextPermissions;
|
|
item.CurrentPermissions = item.BasePermissions;
|
|
item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
|
|
item.GroupPermissions = item.GroupPermissions & item.NextPermissions;
|
|
|
|
}
|
|
|
|
private AvatarAppearance CreateDefaultAppearance(UUID avatarId)
|
|
{
|
|
AvatarAppearance appearance = null;
|
|
AvatarWearable[] wearables;
|
|
byte[] visualParams;
|
|
GetDefaultAvatarAppearance(out wearables, out visualParams);
|
|
appearance = new AvatarAppearance(avatarId, wearables, visualParams);
|
|
|
|
return appearance;
|
|
}
|
|
|
|
private static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
|
|
{
|
|
visualParams = GetDefaultVisualParams();
|
|
wearables = AvatarWearable.DefaultWearables;
|
|
}
|
|
|
|
private static byte[] GetDefaultVisualParams()
|
|
{
|
|
byte[] visualParams;
|
|
visualParams = new byte[218];
|
|
for (int i = 0; i < 218; i++)
|
|
{
|
|
visualParams[i] = 100;
|
|
}
|
|
return visualParams;
|
|
}
|
|
|
|
private int ItemIsPartOfAppearance(InventoryItemBase item, AvatarAppearance appearance)
|
|
{
|
|
if (appearance != null)
|
|
{
|
|
if (appearance.BodyItem == item.ID)
|
|
return (int)WearableType.Shape;
|
|
|
|
if (appearance.EyesItem == item.ID)
|
|
return (int)WearableType.Eyes;
|
|
|
|
if (appearance.GlovesItem == item.ID)
|
|
return (int)WearableType.Gloves;
|
|
|
|
if (appearance.HairItem == item.ID)
|
|
return (int)WearableType.Hair;
|
|
|
|
if (appearance.JacketItem == item.ID)
|
|
return (int)WearableType.Jacket;
|
|
|
|
if (appearance.PantsItem == item.ID)
|
|
return (int)WearableType.Pants;
|
|
|
|
if (appearance.ShirtItem == item.ID)
|
|
return (int)WearableType.Shirt;
|
|
|
|
if (appearance.ShoesItem == item.ID)
|
|
return (int)WearableType.Shoes;
|
|
|
|
if (appearance.SkinItem == item.ID)
|
|
return (int)WearableType.Skin;
|
|
|
|
if (appearance.SkirtItem == item.ID)
|
|
return (int)WearableType.Skirt;
|
|
|
|
if (appearance.SocksItem == item.ID)
|
|
return (int)WearableType.Socks;
|
|
|
|
if (appearance.UnderPantsItem == item.ID)
|
|
return (int)WearableType.Underpants;
|
|
|
|
if (appearance.UnderShirtItem == item.ID)
|
|
return (int)WearableType.Undershirt;
|
|
}
|
|
return -1;
|
|
}
|
|
#endregion
|
|
|
|
public enum PermissionMask
|
|
{
|
|
None = 0,
|
|
Transfer = 8192,
|
|
Modify = 16384,
|
|
Copy = 32768,
|
|
Move = 524288,
|
|
Damage = 1048576,
|
|
All = 2147483647,
|
|
}
|
|
|
|
public enum WearableType
|
|
{
|
|
Shape = 0,
|
|
Skin = 1,
|
|
Hair = 2,
|
|
Eyes = 3,
|
|
Shirt = 4,
|
|
Pants = 5,
|
|
Shoes = 6,
|
|
Socks = 7,
|
|
Jacket = 8,
|
|
Gloves = 9,
|
|
Undershirt = 10,
|
|
Underpants = 11,
|
|
Skirt = 12,
|
|
}
|
|
|
|
public class ClothesAttachment
|
|
{
|
|
public int Type;
|
|
public UUID ItemID;
|
|
public UUID AssetID;
|
|
|
|
public ClothesAttachment(int type, UUID itemID, UUID assetID)
|
|
{
|
|
Type = type;
|
|
ItemID = itemID;
|
|
AssetID = assetID;
|
|
}
|
|
}
|
|
}
|
|
} |