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This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
165 lines
6.4 KiB
C#
165 lines
6.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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{
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public class CombatModule : IRegionModule
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Region UUIDS indexed by AgentID
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/// </summary>
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//private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
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/// <summary>
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/// Scenes by Region Handle
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/// </summary>
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private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
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/// <summary>
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/// Startup
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="config"></param>
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public void Initialise(Scene scene, IConfigSource config)
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{
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lock (m_scenel)
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{
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if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
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{
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m_scenel[scene.RegionInfo.RegionHandle] = scene;
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}
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else
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{
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m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
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}
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}
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scene.EventManager.OnAvatarKilled += KillAvatar;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "CombatModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
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{
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string deadAvatarMessage;
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ScenePresence killingAvatar = null;
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string killingAvatarMessage;
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if (killerObjectLocalID == 0)
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deadAvatarMessage = "You committed suicide!";
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else
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{
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// Try to get the avatar responsible for the killing
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killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
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if (killingAvatar == null)
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{
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// Try to get the object which was responsible for the killing
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SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
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if (part == null)
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{
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// Cause of death: Unknown
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deadAvatarMessage = "You died!";
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}
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else
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{
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// Try to find the avatar wielding the killing object
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killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
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if (killingAvatar == null)
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deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, deadAvatar.Scene.GetUserName(part.OwnerID));
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else
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{
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killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
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deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
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}
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}
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}
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else
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{
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killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
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deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
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}
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}
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try
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{
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deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
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if(killingAvatar != null)
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killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
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}
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catch (InvalidOperationException)
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{ }
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deadAvatar.Health = 100;
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deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
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}
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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try
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{
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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{
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avatar.Invulnerable = false;
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}
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else
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{
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avatar.Invulnerable = true;
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}
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}
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catch (Exception)
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{
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}
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}
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}
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}
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