mirror of
https://github.com/opensim/opensim.git
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118 lines
4.8 KiB
C#
118 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Data;
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namespace OpenSim.Framework.Communications.Caches
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{
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public class LibraryRootFolder : InventoryFolder
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{
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private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
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public LibraryRootFolder()
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{
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this.agentID = libOwner;
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this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
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this.name = "OpenSim Library";
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this.parentID = LLUUID.Zero;
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this.type = (short)-1;
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this.version = (ushort) 1;
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this.CreateLibraryItems();
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}
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private void CreateLibraryItems()
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
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item.inventoryDescription = "Plywood texture";
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item.inventoryName = "Plywood";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
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item.inventoryDescription = "Rocks texture";
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item.inventoryName = "Rocks";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
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item.inventoryDescription = "Bricks texture";
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item.inventoryName = "Bricks";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
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item.inventoryDescription = "Granite texture";
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item.inventoryName = "Granite";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
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item.inventoryDescription = "Hardwood texture";
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item.inventoryName = "Hardwood";
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item.type = 0;
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item.parentFolderID = this.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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item.inventoryDescription = "Default Shape";
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item.inventoryName = "Default Shape";
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item.type = 13;
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item.parentFolderID = this.folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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this.Items.Add(item.inventoryID, item);
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}
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}
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}
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