Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-05-24 19:05:34 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
7518b075b76fea062971a9e5fb716118130ebe43
opensim/OpenSim/Region/ScriptEngine/Shared
History
Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 22:35:06 +00:00
..
Api
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 22:35:06 +00:00
CodeTools
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Instance
minor: remove mono compiler warning
2011-11-26 01:40:46 +00:00
Tests
Fixed llAngleBetween() to allow denormal rotations
2012-01-06 21:14:42 +00:00
AssemblyResolver.cs
Add configurable path to script engine assemblies
2010-09-26 02:30:46 +01:00
Helpers.cs
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
LSL_Types.cs
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication.
2011-07-09 01:28:27 +01:00
Powered by Gitea Version: 1.25.5 Page: 118ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API