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https://github.com/opensim/opensim.git
synced 2026-05-20 23:35:47 +08:00
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
298 lines
11 KiB
C#
298 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment
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{
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public class ModuleLoader
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{
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>();
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private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
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private readonly LogBase m_log;
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private readonly IConfigSource m_config;
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public ModuleLoader(LogBase log, IConfigSource config)
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{
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m_log = log;
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m_config = config;
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}
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public IRegionModule[] GetLoadedSharedModules
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{
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get
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{
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IRegionModule[] regionModules = new IRegionModule[m_loadedSharedModules.Count];
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m_loadedSharedModules.Values.CopyTo(regionModules, 0);
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return regionModules;
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}
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}
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public void PickupModules(Scene scene, string moduleDir)
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{
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DirectoryInfo dir = new DirectoryInfo(moduleDir);
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foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
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{
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LoadRegionModules(fileInfo.FullName, scene);
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}
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}
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public void LoadDefaultSharedModules()
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{
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
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}
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else
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{
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m_loadedSharedModules.Add(dynamicModule.Name, dynamicModule);
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}
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ChatModule chat = new ChatModule();
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if (m_loadedSharedModules.ContainsKey(chat.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
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}
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else
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{
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m_loadedSharedModules.Add(chat.Name, chat);
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}
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InstantMessageModule imMod = new InstantMessageModule();
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if (m_loadedSharedModules.ContainsKey(imMod.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
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}
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else
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{
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m_loadedSharedModules.Add(imMod.Name, imMod);
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}
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LoadImageURLModule loadMod = new LoadImageURLModule();
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if (m_loadedSharedModules.ContainsKey(loadMod.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
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}
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else
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{
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m_loadedSharedModules.Add(loadMod.Name, loadMod);
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}
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AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
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if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
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}
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else
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{
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m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
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}
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XMLRPCModule xmlRpcMod = new XMLRPCModule();
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if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
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}
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else
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{
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m_loadedSharedModules.Add(xmlRpcMod.Name, xmlRpcMod);
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}
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//TextureDownloadModule textureModule = new TextureDownloadModule();
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//LoadedSharedModules.Add(textureModule.Name, textureModule);
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}
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public void InitialiseSharedModules(Scene scene)
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{
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foreach (IRegionModule module in m_loadedSharedModules.Values)
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{
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module.Initialise(scene, m_config);
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scene.AddModule(module.Name, module); //should be doing this?
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}
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}
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public void InitializeModule(IRegionModule module, Scene scene)
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{
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module.Initialise(scene, m_config);
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scene.AddModule(module.Name, module);
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m_loadedModules.Add(module);
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}
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/// <summary>
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/// Loads/initialises a Module instance that can be used by multiple Regions
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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public void LoadSharedModule(string dllName, string moduleName)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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LoadSharedModule(module);
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}
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/// <summary>
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/// Loads/initialises a Module instance that can be used by multiple Regions
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/// </summary>
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/// <param name="module"></param>
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public void LoadSharedModule(IRegionModule module)
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{
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if (!m_loadedSharedModules.ContainsKey(module.Name))
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{
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m_loadedSharedModules.Add(module.Name, module);
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}
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}
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public void LoadRegionModules(string dllName, Scene scene)
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{
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IRegionModule[] modules = LoadModules(dllName);
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if (modules.Length > 0)
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{
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m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName);
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foreach (IRegionModule module in modules)
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{
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if (!module.IsSharedModule)
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{
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m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
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InitializeModule(module, scene);
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}
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else
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{
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m_log.Verbose("MODULES", " [{0}]: Loading Shared Module.", module.Name);
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LoadSharedModule(module);
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}
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}
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}
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}
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public void LoadRegionModule(string dllName, string moduleName, Scene scene)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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InitializeModule(module, scene);
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}
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}
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/// <summary>
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/// Loads a external Module (if not already loaded) and creates a new instance of it.
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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public IRegionModule LoadModule(string dllName, string moduleName)
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{
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IRegionModule[] modules = LoadModules(dllName);
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foreach (IRegionModule module in modules)
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{
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if ((module != null) && (module.Name == moduleName))
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{
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return module;
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}
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}
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return null;
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}
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public IRegionModule[] LoadModules(string dllName)
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{
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List<IRegionModule> modules = new List<IRegionModule>();
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Assembly pluginAssembly;
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if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly))
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{
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try
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{
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pluginAssembly = Assembly.LoadFrom(dllName);
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LoadedAssemblys.Add(dllName, pluginAssembly);
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}
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catch (BadImageFormatException)
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{
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//m_log.Verbose("MODULES", "The file [{0}] is not a module assembly.", e.FileName);
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}
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}
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if (pluginAssembly != null)
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{
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try
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{
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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if (pluginType.GetInterface("IRegionModule") != null)
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{
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modules.Add((IRegionModule)Activator.CreateInstance(pluginType));
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}
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}
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}
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}
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}
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catch (ReflectionTypeLoadException)
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{
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m_log.Verbose("MODULES", "Could not load types for [{0}].", pluginAssembly.FullName);
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}
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}
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return modules.ToArray();
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}
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public void PostInitialise()
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{
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foreach (IRegionModule module in m_loadedSharedModules.Values)
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{
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module.PostInitialise();
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}
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foreach (IRegionModule module in m_loadedModules)
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{
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module.PostInitialise();
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}
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}
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public void ClearCache()
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{
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LoadedAssemblys.Clear();
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}
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}
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} |