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75f63ecfcd885ae71bca130ee0db1ecc997b86cd
opensim
/
OpenSim
/
Region
/
CoreModules
/
World
/
Estate
History
Justin Clark-Casey (justincc)
b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
...
Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
..
EstateManagementCommands.cs
* Added set water height <height> [<x>] [<y>] console command following the set terrain heights console command as an example.
2013-08-07 23:33:23 -05:00
EstateManagementModule.cs
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
2013-09-27 19:14:21 +01:00
EstateTerrainXferHandler.cs
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
TelehubManager.cs
Simplify and streamline telehub editing code. Verify rotations and fix
2012-01-24 02:36:35 +00:00
XEstateConnector.cs
Revert "Same freeze issue, now checking if it's in estate"
2013-07-04 13:00:06 -07:00
XEstateModule.cs
Guard the scene list when estates are updated
2013-05-08 21:14:52 +01:00
XEstateRequestHandler.cs
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
2013-07-08 22:03:07 +01:00