mirror of
https://github.com/opensim/opensim.git
synced 2026-05-17 12:15:33 +08:00
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Reflection;
|
|
|
|
namespace OpenSim.Region.ScriptEngine.Common
|
|
{
|
|
public class Executor: MarshalByRefObject
|
|
{
|
|
/* TODO:
|
|
*
|
|
* Needs to be common for all AppDomains - share memory too?
|
|
* Needs to have an instance in each AppDomain, and some way of referring it.
|
|
* Need to know what AppDomain a script is in so we know where to find our instance.
|
|
*
|
|
*/
|
|
|
|
private IScript m_Script;
|
|
|
|
public Executor(IScript Script)
|
|
{
|
|
m_Script = Script;
|
|
}
|
|
public void ExecuteEvent(string FunctionName, object[] args)
|
|
{
|
|
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
|
|
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
|
|
|
|
//foreach (MemberInfo mi in this.GetType().GetMembers())
|
|
//{
|
|
//if (mi.ToString().ToLower().Contains("default"))
|
|
//{
|
|
// Console.WriteLine("Member found: " + mi.ToString());
|
|
//}
|
|
//}
|
|
|
|
Type type = m_Script.GetType();
|
|
|
|
Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + m_Script.State() + "_event_" + FunctionName + "\"");
|
|
|
|
try
|
|
{
|
|
type.InvokeMember(m_Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, m_Script, args);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
// TODO: Send to correct place
|
|
Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
}
|