Files
opensim/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
Justin Clark-Casey (justincc) 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat.
This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running.
This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
2013-09-02 19:15:10 +01:00

105 lines
4.1 KiB
C#

/*
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using System;
using System.Collections.Generic;
using System.Net;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.ClientStack.Linden;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ClientStack.Linden.Tests
{
[TestFixture]
public class EventQueueTests : OpenSimTestCase
{
private TestScene m_scene;
[SetUp]
public override void SetUp()
{
base.SetUp();
uint port = 9999;
uint sslPort = 9998;
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
// variables and the VM is not restarted between tests.
MainServer.RemoveHttpServer(port);
BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
MainServer.AddHttpServer(server);
MainServer.Instance = server;
IConfigSource config = new IniConfigSource();
config.AddConfig("Startup");
config.Configs["Startup"].Set("EventQueue", "true");
CapabilitiesModule capsModule = new CapabilitiesModule();
EventQueueGetModule eqgModule = new EventQueueGetModule();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
}
[Test]
public void TestAddForClient()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(1));
}
[Test]
public void TestRemoveForClient()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID spId = TestHelpers.ParseTail(0x1);
SceneHelpers.AddScenePresence(m_scene, spId);
m_scene.IncomingCloseAgent(spId, false);
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
}
}
}