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7770c65a7e888739dfb0c8a9ccf2dc521e99a33a
opensim
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OpenSim
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Tedd Hansen
7770c65a7e
Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
2007-08-19 11:09:54 +00:00
..
Application
* Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.
2007-08-17 22:44:34 +00:00
ClientStack
Deleted old inventoryCache.cs
2007-08-16 16:57:30 +00:00
Communications
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
Environment
When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128
2007-08-18 17:10:54 +00:00
Examples
/SimpleApp
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
2007-08-16 18:22:08 +00:00
GridInterfaces
Deleted some unused code.
2007-08-13 13:37:50 +00:00
Physics
More prep work for adding prims to ODE physics
2007-08-19 06:14:36 +00:00
ScriptEngine
Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
2007-08-19 11:09:54 +00:00
Storage
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
2007-08-16 18:22:08 +00:00
Terrain.BasicTerrain
* Applied dalien's terrain help patch (thanks!)
2007-08-17 22:57:46 +00:00