Files
opensim/OpenSim/Grid/AssetServer/Main.cs
lbsa71 46700d3b7d * Total refactoring of Asset Server for massive win
* There is now a AssetServerBase
* lolcat in ur assets
2007-10-19 07:46:03 +00:00

211 lines
6.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
/*
using System.Text;
using Db4objects.Db4o;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Communications.Caches;
*/
namespace OpenSim.Grid.AssetServer
{
/// <summary>
/// An asset server
/// </summary>
public class OpenAsset_Main : conscmd_callback
{
public AssetConfig m_config;
public static OpenAsset_Main assetserver;
private LogBase m_console;
private IAssetServer m_assetServer;
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("Starting...\n");
assetserver = new OpenAsset_Main();
assetserver.Startup();
assetserver.Work();
}
private void Work()
{
m_console.Notice("Enter help for a list of commands");
while (true)
{
m_console.MainLogPrompt();
}
}
private OpenAsset_Main()
{
if(!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
m_console = new LogBase((Path.Combine(Util.logDir(),"opengrid-AssetServer-console.log")), "OpenAsset", this, false);
MainLog.Instance = m_console;
}
public void Startup()
{
m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
m_console.Verbose("ASSET", "Setting up asset DB");
setupDB(m_config);
m_console.Verbose("ASSET", "Starting HTTP process");
BaseHttpServer httpServer = new BaseHttpServer((int)m_config.HttpPort);
httpServer.AddStreamHandler(new GetAssetStreamHandler(this));
httpServer.AddStreamHandler(new PostAssetStreamHandler( this ));
httpServer.Start();
}
public byte[] GetAssetData(LLUUID assetID, bool isTexture)
{
return null;
}
public void setupDB(AssetConfig config)
{
try
{
SQLAssetServer assetServer = new SQLAssetServer(config.DatabaseProvider );
assetServer.LoadDefaultAssets();
m_assetServer = assetServer;
}
catch (Exception e)
{
MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured");
MainLog.Instance.Warn("ASSET", e.ToString());
}
}
public void RunCmd(string cmd, string[] cmdparams)
{
switch (cmd)
{
case "help":
m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
break;
case "shutdown":
m_console.Close();
Environment.Exit(0);
break;
}
}
public void Show(string ShowWhat)
{
}
}
public class GetAssetStreamHandler : BaseStreamHandler
{
OpenAsset_Main m_assetManager;
override public byte[] Handle(string path, Stream request)
{
string param = GetParam(path);
byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false);
if (assetdata != null)
{
return assetdata;
}
else
{
return new byte[]{};
}
}
public GetAssetStreamHandler(OpenAsset_Main assetManager) : base("/assets/", "GET")
{
m_assetManager = assetManager;
}
}
public class PostAssetStreamHandler : BaseStreamHandler
{
OpenAsset_Main m_assetManager;
override public byte[] Handle(string path, Stream request)
{
string param = GetParam(path);
LLUUID assetId = new LLUUID(param);
byte[] txBuffer = new byte[4096];
using( BinaryReader binReader = new BinaryReader( request ) )
{
using (MemoryStream memoryStream = new MemoryStream(4096))
{
int count;
while ((count = binReader.Read(txBuffer, 0, 4096)) > 0)
{
memoryStream.Write(txBuffer, 0, count);
}
byte[] assetData = memoryStream.ToArray();
// m_assetManager.CreateAsset(assetId, assetData);
}
}
return new byte[]{};
}
public PostAssetStreamHandler( OpenAsset_Main assetManager )
: base("/assets/", "POST")
{
m_assetManager = assetManager;
}
}
}