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211 lines
6.6 KiB
C#
211 lines
6.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Configuration;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Configuration;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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/*
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using System.Text;
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using Db4objects.Db4o;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Communications.Caches;
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*/
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namespace OpenSim.Grid.AssetServer
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{
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/// <summary>
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/// An asset server
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/// </summary>
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public class OpenAsset_Main : conscmd_callback
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{
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public AssetConfig m_config;
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public static OpenAsset_Main assetserver;
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private LogBase m_console;
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private IAssetServer m_assetServer;
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[STAThread]
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public static void Main(string[] args)
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{
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Console.WriteLine("Starting...\n");
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assetserver = new OpenAsset_Main();
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assetserver.Startup();
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assetserver.Work();
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands");
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while (true)
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{
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m_console.MainLogPrompt();
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}
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}
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private OpenAsset_Main()
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{
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if(!Directory.Exists(Util.logDir()))
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{
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Directory.CreateDirectory(Util.logDir());
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}
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m_console = new LogBase((Path.Combine(Util.logDir(),"opengrid-AssetServer-console.log")), "OpenAsset", this, false);
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MainLog.Instance = m_console;
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}
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public void Startup()
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{
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m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
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m_console.Verbose("ASSET", "Setting up asset DB");
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setupDB(m_config);
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m_console.Verbose("ASSET", "Starting HTTP process");
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BaseHttpServer httpServer = new BaseHttpServer((int)m_config.HttpPort);
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httpServer.AddStreamHandler(new GetAssetStreamHandler(this));
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httpServer.AddStreamHandler(new PostAssetStreamHandler( this ));
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httpServer.Start();
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}
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public byte[] GetAssetData(LLUUID assetID, bool isTexture)
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{
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return null;
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}
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public void setupDB(AssetConfig config)
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{
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try
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{
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SQLAssetServer assetServer = new SQLAssetServer(config.DatabaseProvider );
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assetServer.LoadDefaultAssets();
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m_assetServer = assetServer;
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}
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catch (Exception e)
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{
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MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured");
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MainLog.Instance.Warn("ASSET", e.ToString());
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}
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}
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public void RunCmd(string cmd, string[] cmdparams)
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{
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switch (cmd)
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{
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case "help":
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m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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public void Show(string ShowWhat)
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{
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}
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}
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public class GetAssetStreamHandler : BaseStreamHandler
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{
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OpenAsset_Main m_assetManager;
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override public byte[] Handle(string path, Stream request)
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{
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string param = GetParam(path);
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byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false);
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if (assetdata != null)
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{
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return assetdata;
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}
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else
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{
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return new byte[]{};
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}
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}
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public GetAssetStreamHandler(OpenAsset_Main assetManager) : base("/assets/", "GET")
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{
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m_assetManager = assetManager;
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}
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}
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public class PostAssetStreamHandler : BaseStreamHandler
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{
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OpenAsset_Main m_assetManager;
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override public byte[] Handle(string path, Stream request)
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{
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string param = GetParam(path);
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LLUUID assetId = new LLUUID(param);
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byte[] txBuffer = new byte[4096];
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using( BinaryReader binReader = new BinaryReader( request ) )
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{
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using (MemoryStream memoryStream = new MemoryStream(4096))
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{
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int count;
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while ((count = binReader.Read(txBuffer, 0, 4096)) > 0)
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{
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memoryStream.Write(txBuffer, 0, count);
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}
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byte[] assetData = memoryStream.ToArray();
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// m_assetManager.CreateAsset(assetId, assetData);
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}
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}
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return new byte[]{};
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}
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public PostAssetStreamHandler( OpenAsset_Main assetManager )
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: base("/assets/", "POST")
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{
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m_assetManager = assetManager;
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}
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}
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}
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