Files
opensim/OpenSim/Grid/InventoryServer/InventoryManager.cs
Sean Dague 3dd98a112f allow for Inventory database source to be specified in main
configs.  This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
2008-04-23 20:48:23 +00:00

212 lines
8.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using libsecondlife;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.InventoryServer
{
public class InventoryManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryData _databasePlugin;
/// <summary>
/// Adds a new inventory server plugin - user servers will be requested in the order they were loaded.
/// </summary>
/// <param name="FileName">The filename to the inventory server plugin DLL</param>
public void AddDatabasePlugin(string FileName, string dbconnect)
{
m_log.Info("[" + OpenInventory_Main.LogName + "]: Invenstorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
m_log.Info("[" + OpenInventory_Main.LogName + "]: " +
"Invenstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IInventoryData", true);
if (typeInterface != null)
{
IInventoryData plug =
(IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise(dbconnect);
_databasePlugin = plug;
m_log.Info("[" + OpenInventory_Main.LogName + "]: " +
"Invenstorage: Added IInventoryData Interface");
break;
}
typeInterface = null;
}
}
pluginAssembly = null;
}
protected static SerializableInventory loadInventoryFromXmlFile(string fileName)
{
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
XmlReader reader = new XmlTextReader(fs);
XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
SerializableInventory inventory = (SerializableInventory) x.Deserialize(reader);
fs.Close();
fs.Dispose();
return inventory;
}
protected static void saveInventoryToStream(SerializableInventory inventory, Stream s)
{
XmlTextWriter writer = new XmlTextWriter(s, Encoding.UTF8);
writer.Formatting = Formatting.Indented;
XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
x.Serialize(writer, inventory);
}
protected static bool fixupFolder(SerializableInventory.SerializableFolder f,
SerializableInventory.SerializableFolder parent)
{
bool modified = false;
// ensure we have a valid folder id
if (f.ID == LLUUID.Zero)
{
f.ID = LLUUID.Random();
modified = true;
}
// ensure we have valid agent id
if (f.Owner == LLUUID.Zero)
{
if (parent != null)
f.Owner = parent.Owner;
else
f.Owner = f.ID;
modified = true;
}
if (f.ParentID == LLUUID.Zero && parent != null)
{
f.ParentID = parent.ID;
modified = true;
}
foreach (SerializableInventory.SerializableFolder child in f.SubFolders)
{
modified |= fixupFolder(child, f);
}
return modified;
}
protected static bool fixupInventory(SerializableInventory inventory)
{
return fixupFolder(inventory.root, null);
}
public class GetInventory : BaseStreamHandler
{
private SerializableInventory _inventory;
private InventoryManager _manager;
public GetInventory(InventoryManager manager)
: base("GET", "/inventory")
{
_manager = manager;
_inventory = loadInventoryFromXmlFile("attic/inventory/Inventory_Library.xml");
if (fixupInventory(_inventory))
{
FileStream fs = new FileStream("attic/inventory/Inventory_Library.xml", FileMode.Truncate, FileAccess.Write);
saveInventoryToStream(_inventory, fs);
fs.Flush();
fs.Close();
m_log.Debug("[" + OpenInventory_Main.LogName + "]: Modified");
}
}
private void CreateDefaultInventory(LLUUID userID)
{
}
private byte[] GetUserInventory(LLUUID userID)
{
m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString());
byte[] result = new byte[] {};
InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID);
if (fb == null)
{
m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new",
userID.ToString());
CreateDefaultInventory(userID);
}
return result;
}
public override byte[] Handle(string path, Stream request)
{
byte[] result = new byte[] {};
string[] parms = path.Split(new char[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
if (parms.Length > 1)
{
if (string.Compare(parms[1], "library", true) == 0)
{
MemoryStream ms = new MemoryStream();
saveInventoryToStream(_inventory, ms);
result = ms.GetBuffer();
Array.Resize<byte>(ref result, (int) ms.Length);
}
else if (string.Compare(parms[1], "user", true) == 0)
{
if (parms.Length > 2)
{
result = GetUserInventory(new LLUUID(parms[2]));
}
}
}
return result;
}
}
}
}