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797def8aa4a009ba3bc44d6b73e063e4bb61ba97
opensim
/
OpenSim
/
Region
/
CoreModules
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World
/
Terrain
History
Justin Clark-Casey (justincc)
aec3b58a57
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
...
remove OpenSim.Framework.UndoStack
2011-07-18 02:06:06 +01:00
..
Effects
move ChannelDigger from its own project into the main terrain module with the rest of the effects
2010-07-30 20:34:14 +01:00
FileLoaders
Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png.
2011-04-12 19:46:27 -07:00
FloodBrushes
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
PaintBrushes
Thanks Michelle Argus for Mantis
#0003742
: Terrain editor - Flatten tool lowers Land
2009-06-18 23:02:12 +00:00
Tests
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-08-07 18:40:56 -04:00
ITerrainFloodEffect.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
ITerrainLoader.cs
Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png.
2011-04-12 19:46:27 -07:00
ITerrainPaintableEffect.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
TerrainException.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
TerrainModule.cs
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
2011-07-18 02:06:06 +01:00