Files
opensim/bin/config-include/FlotsamCache.ini.example
Justin Clark-Casey (justincc) bebc51a6e0 Make it possible to disable the file part of the flotsam asset cache
This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled.
2011-07-04 22:51:47 +01:00

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[AssetCache]
;;
;; Options for FlotsamAssetCache
;;
; cache directory can be shared by multiple instances
CacheDirectory = ./assetcache
; Other examples:
;CacheDirectory = /directory/writable/by/OpenSim/instance
; Log level
; 0 - (Error) Errors only
; 1 - (Info) Hit Rate Stats + Level 0
; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
;
LogLevel = 0
; How often should hit rates be displayed (given in AssetRequests)
; 0 to disable
HitRateDisplay = 100
; Set to false for no memory cache
MemoryCacheEnabled = false
; Set to false for no file cache
FileCacheEnabled = true
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
; increases performance without large memory impact
MemoryCacheTimeout = 2
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
; Specify 0 if you do not want your disk cache to expire
FileCacheTimeout = 48
; How often {in hours} should the disk be checked for expired filed
; Specify 0 to disable expiration checking
FileCleanupTimer = .166 ;roughly every 10 minutes
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
; long (in miliseconds) to block a request thread while trying to complete
; an existing write to disk.
; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
; WaitOnInprogressTimeout = 3000
; Number of tiers to use for cache directories (current valid
; range 1 to 3)
;CacheDirectoryTiers = 1
; Number of letters per path tier, 1 will create 16 directories
; per tier, 2 - 256, 3 - 4096 and 4 - 65K
;CacheDirectoryTierLength = 3
; Warning level for cache directory size
;CacheWarnAt = 30000
; Perform a deep scan of all assets within all regions, looking for all assets
; present or referenced. Mark all assets found that are already present in the
; cache, and request all assets that are found that are not already cached (this
; will cause those assets to be cached)
;
; DeepScanBeforePurge = false