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79b031bd0c0096923c8fde7ea87353d1a2dec7a4
opensim
/
OpenSim
/
Region
/
OptionalModules
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Scripting
/
Minimodule
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Interfaces
History
Justin Clark-Casey (justincc)
7319ba62dd
Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
...
This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
..
IAvatar.cs
Apply
http://opensimulator.org/mantis/view.php?id=4495
2010-02-19 22:44:33 +00:00
IAvatarAttachment.cs
Add copyright header. Formatting cleanup.
2009-08-17 02:05:12 +09:00
IEntity.cs
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IExtension.cs
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IGraphics.cs
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IHeightmap.cs
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IHost.cs
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IInventoryItem.cs
Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
2012-01-05 20:51:49 +00:00
IMicrothreader.cs
Add copyright headers. Formatting cleanup.
2009-04-27 05:22:44 +00:00
IObject.cs
Apply
http://opensimulator.org/mantis/view.php?id=4632
2010-05-21 23:37:05 +01:00
IObjectAccessor.cs
* Adds MRM scripting commands, World.Objects.Create(Vector3 position) and World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
2009-05-31 12:53:05 +00:00
IParcel.cs
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IPersistence.cs
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IScheduler.cs
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ISocialEntity.cs
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IWorld.cs
Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
2009-12-23 10:34:11 -08:00