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56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Web;
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using System.IO;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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using libsecondlife;
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namespace OpenSim
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{
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public class RegionInfoBase
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{
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public LLUUID SimUUID;
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public string RegionName;
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public uint RegionLocX;
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public uint RegionLocY;
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public ulong RegionHandle;
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public ushort RegionWaterHeight = 20;
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public bool RegionTerraform = true;
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public int IPListenPort;
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public string IPListenAddr;
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// Region Information
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public LLUUID TerrainBase0 = new LLUUID(); // Insert default here
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public LLUUID TerrainBase1 = new LLUUID();
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public LLUUID TerrainBase2 = new LLUUID();
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public LLUUID TerrainBase3 = new LLUUID();
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public LLUUID TerrainDetail0 = new LLUUID();
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public LLUUID TerrainDetail1 = new LLUUID();
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public LLUUID TerrainDetail2 = new LLUUID();
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public LLUUID TerrainDetail3 = new LLUUID();
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public float TerrainStartHeight00 = 0.0f;
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public float TerrainStartHeight01 = 0.0f;
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public float TerrainStartHeight10 = 0.0f;
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public float TerrainStartHeight11 = 0.0f;
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public float TerrainHeightRange00 = 40.0f;
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public float TerrainHeightRange01 = 40.0f;
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public float TerrainHeightRange10 = 40.0f;
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public float TerrainHeightRange11 = 40.0f;
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// Terrain Default (Must be in F32 Format!)
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public string TerrainFile = "default.r32";
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public double TerrainMultiplier = 60.0;
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public RegionInfoBase()
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{
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}
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}
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}
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