Files
opensim/OpenSim/Region/Examples/SimpleApp/Program.cs
Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00

211 lines
7.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
namespace SimpleApp
{
internal class Program : RegionApplicationBase, conscmd_callback
{
private ModuleLoader m_moduleLoader;
private IConfigSource m_config;
protected override LogBase CreateLog()
{
return new LogBase(null, "SimpleApp", this, true);
}
protected override void Initialize()
{
StartLog();
m_networkServersInfo = new NetworkServersInfo(1000, 1000);
LocalAssetServer assetServer = new LocalAssetServer();
m_assetCache = new AssetCache(assetServer, m_log);
}
public void Run()
{
base.StartUp();
LocalInventoryService inventoryService = new LocalInventoryService();
LocalUserServices userService =
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
m_networkServersInfo.DefaultHomeLocY, inventoryService);
LocalBackEndServices backendService = new LocalBackEndServices();
CommunicationsLocal localComms =
new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService,
backendService, backendService, false);
m_commsManager = localComms;
LocalLoginService loginService =
new LocalLoginService(userService, "", localComms, m_networkServersInfo, false);
loginService.OnLoginToRegion += backendService.AddNewSession;
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
m_log.Notice(m_log.LineInfo);
IPEndPoint internalEndPoint =
new IPEndPoint(IPAddress.Parse("127.0.0.1"), m_networkServersInfo.HttpListenerPort);
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
regionInfo.DataStore = "simpleapp_datastore.yap";
UDPServer udpServer;
m_moduleLoader = new ModuleLoader(m_log, m_config);
m_moduleLoader.LoadDefaultSharedModules();
Scene scene = SetupScene(regionInfo, out udpServer);
m_moduleLoader.InitialiseSharedModules(scene);
scene.SetModuleInterfaces();
scene.StartTimer();
m_sceneManager.Add(scene);
m_moduleLoader.PostInitialise();
m_moduleLoader.ClearCache();
udpServer.ServerListener();
LLVector3 pos = new LLVector3(110, 129, 27);
SceneObjectGroup sceneObject =
new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
pos + new LLVector3(1f, 1f, 1f));
scene.AddEntity(sceneObject);
for (int i = 0; i < 27; i++)
{
LLVector3 posOffset = new LLVector3((i%3)*4, (i%9)/3*4, (i/9)*4);
ComplexObject complexObject =
new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
pos + posOffset);
scene.AddEntity(complexObject);
}
for (int i = 0; i < 2; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
scene.AddNewClient(m_character, false);
}
List<ScenePresence> avatars = scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
{
avatar.AbsolutePosition =
new LLVector3((float) Util.RandomClass.Next(100, 200), (float) Util.RandomClass.Next(30, 200), 2);
}
DirectoryInfo dirInfo = new DirectoryInfo(".");
float x = 0;
float z = 0;
foreach (FileInfo fileInfo in dirInfo.GetFiles())
{
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
x = x + 2;
if (x > 50)
{
x = 0;
z = z + 2;
}
FileSystemObject fileObject = new FileSystemObject(scene, fileInfo, filePos);
scene.AddEntity(fileObject);
}
m_log.Notice("Press enter to quit.");
m_log.ReadLine();
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
AgentCircuitManager circuitManager)
{
PermissionManager permissionManager = new PermissionManager();
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
return
new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer,
new ModuleLoader(m_log, m_config), true, false);
}
protected override StorageManager CreateStorageManager(string connectionstring)
{
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap");
}
protected override PhysicsScene GetPhysicsScene()
{
return GetPhysicsScene("basicphysics", "Meshmerizer");
}
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
private static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}