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7cf9a8d4f9e1ea1f1d741a1b045ce63e20aa3fde
opensim/OpenSim/Region
History
Teravus Ovares f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
2007-12-28 14:24:14 +00:00
..
Application
* Optimized usings
2007-12-27 21:41:48 +00:00
ClientStack
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
2007-12-28 14:24:14 +00:00
Communications
* Optimized usings
2007-12-27 21:41:48 +00:00
Environment
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
2007-12-28 14:24:14 +00:00
Examples/SimpleApp
* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
2007-12-28 08:34:38 +00:00
ExtensionsScriptModule
* Optimized usings
2007-12-27 21:41:48 +00:00
Physics
* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
2007-12-28 05:25:21 +00:00
ScriptEngine
Thank you again, Alondria for:
2007-12-27 23:09:31 +00:00
Storage
* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
2007-12-28 08:34:38 +00:00
Terrain.BasicTerrain
* Optimized usings
2007-12-27 21:41:48 +00:00
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