Files
opensim/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00

315 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Mono.Addins;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.CoreModules.Avatar.Friends
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XCallingCard")]
public class CallingCardModule : ISharedRegionModule, ICallingCardModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected List<Scene> m_Scenes = new List<Scene>();
protected bool m_Enabled = true;
public void Initialise(IConfigSource source)
{
IConfig ccConfig = source.Configs["XCallingCard"];
if (ccConfig != null)
m_Enabled = ccConfig.GetBoolean("Enabled", true);
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_Scenes.Add(scene);
scene.RegisterModuleInterface<ICallingCardModule>(this);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_Scenes.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnIncomingInstantMessage +=
OnIncomingInstantMessage;
scene.UnregisterModuleInterface<ICallingCardModule>(this);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
scene.EventManager.OnNewClient += OnNewClient;
}
public void PostInitialise()
{
}
public void Close()
{
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "XCallingCardModule"; }
}
private void OnNewClient(IClientAPI client)
{
client.OnOfferCallingCard += OnOfferCallingCard;
client.OnAcceptCallingCard += OnAcceptCallingCard;
client.OnDeclineCallingCard += OnDeclineCallingCard;
}
private void OnOfferCallingCard(IClientAPI client, UUID destID, UUID transactionID)
{
ScenePresence sp = GetClientPresence(client.AgentId);
if (sp != null)
{
// If we're in god mode, we reverse the meaning. Offer
// calling card becomes "Take a calling card" for that
// person, no matter if they agree or not.
if (sp.GodLevel >= 200)
{
CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
return;
}
}
IClientAPI dest = FindClientObject(destID);
if (dest != null)
{
DoCallingCardOffer(dest, client.AgentId);
return;
}
IMessageTransferModule transferModule =
m_Scenes[0].RequestModuleInterface<IMessageTransferModule>();
if (transferModule != null)
{
transferModule.SendInstantMessage(new GridInstantMessage(
client.Scene, client.AgentId,
client.FirstName+" "+client.LastName,
destID, (byte)211, false,
String.Empty,
transactionID, false, new Vector3(), new byte[0], true),
delegate(bool success) {} );
}
}
private void DoCallingCardOffer(IClientAPI dest, UUID from)
{
UUID itemID = CreateCallingCard(dest.AgentId, from, UUID.Zero, false);
dest.SendOfferCallingCard(from, itemID);
}
// Create a calling card in the user's inventory. This is called
// from direct calling card creation, when the offer is forwarded,
// and from the friends module when the friend is confirmed.
// Because of the latter, it will send a bulk inventory update
// if the receiving user is in the same simulator.
public UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID)
{
return CreateCallingCard(userID, creatorID, folderID, false);
}
private UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID, bool isGod)
{
IUserAccountService userv = m_Scenes[0].UserAccountService;
if (userv == null)
return UUID.Zero;
UserAccount info = userv.GetUserAccount(UUID.Zero, creatorID);
if (info == null)
return UUID.Zero;
IInventoryService inv = m_Scenes[0].InventoryService;
if (inv == null)
return UUID.Zero;
if (folderID == UUID.Zero)
{
InventoryFolderBase folder = inv.GetFolderForType(userID,
FolderType.CallingCard);
if (folder == null) // Nowhere to put it
return UUID.Zero;
folderID = folder.ID;
}
m_log.DebugFormat("[XCALLINGCARD]: Creating calling card for {0} in inventory of {1}", info.Name, userID);
InventoryItemBase item = new InventoryItemBase();
item.AssetID = UUID.Zero;
item.AssetType = (int)AssetType.CallingCard;
item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
if (isGod)
item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Move);
item.EveryOnePermissions = (uint)PermissionMask.None;
item.CurrentPermissions = item.BasePermissions;
item.NextPermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
item.ID = UUID.Random();
item.CreatorId = creatorID.ToString();
item.Owner = userID;
item.GroupID = UUID.Zero;
item.GroupOwned = false;
item.Folder = folderID;
item.CreationDate = Util.UnixTimeSinceEpoch();
item.InvType = (int)InventoryType.CallingCard;
item.Flags = 0;
item.Name = info.Name;
item.Description = "";
item.SalePrice = 10;
item.SaleType = (byte)SaleType.Not;
inv.AddItem(item);
IClientAPI client = FindClientObject(userID);
if (client != null)
client.SendBulkUpdateInventory(item);
return item.ID;
}
private void OnAcceptCallingCard(IClientAPI client, UUID transactionID, UUID folderID)
{
}
private void OnDeclineCallingCard(IClientAPI client, UUID transactionID)
{
IInventoryService invService = m_Scenes[0].InventoryService;
InventoryFolderBase trashFolder =
invService.GetFolderForType(client.AgentId, FolderType.Trash);
InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
item = invService.GetItem(item);
if (item != null && trashFolder != null)
{
item.Folder = trashFolder.ID;
List<UUID> uuids = new List<UUID>();
uuids.Add(item.ID);
invService.DeleteItems(item.Owner, uuids);
m_Scenes[0].AddInventoryItem(client, item);
}
}
public IClientAPI FindClientObject(UUID agentID)
{
Scene scene = GetClientScene(agentID);
if (scene == null)
return null;
ScenePresence presence = scene.GetScenePresence(agentID);
if (presence == null)
return null;
return presence.ControllingClient;
}
private Scene GetClientScene(UUID agentId)
{
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
{
if (!presence.IsChildAgent)
return scene;
}
}
}
return null;
}
private ScenePresence GetClientPresence(UUID agentId)
{
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
{
if (!presence.IsChildAgent)
return presence;
}
}
}
return null;
}
private void OnIncomingInstantMessage(GridInstantMessage msg)
{
if (msg.dialog == (uint)211)
{
IClientAPI client = FindClientObject(new UUID(msg.toAgentID));
if (client == null)
return;
DoCallingCardOffer(client, new UUID(msg.fromAgentID));
}
}
}
}