Files
opensim/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine
specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
2015-08-17 21:46:30 +02:00

289 lines
13 KiB
C#

/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for inventory functions in LSL
/// </summary>
[TestFixture]
public class LSL_ApiInventoryTests : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public override void SetUp()
{
base.SetUp();
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
/// <summary>
/// Test giving inventory from an object to an object where both are owned by the same user.
/// </summary>
[Test]
public void TestLlGiveInventoryO2OSameOwner()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
m_scene.AddSceneObject(so1);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
m_scene.AddSceneObject(so2);
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
// Item has copy permissions so original should stay intact.
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
Assert.That(originalItems.Count, Is.EqualTo(1));
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
Assert.That(copiedItems.Count, Is.EqualTo(1));
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
}
/// <summary>
/// Test giving inventory from an object to an object where they have different owners
/// </summary>
[Test]
public void TestLlGiveInventoryO2ODifferentOwners()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
m_scene.AddSceneObject(so2);
LSL_Api api2 = new LSL_Api();
api2.Initialize(m_engine, so2.RootPart, null);
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
{
// Item has copy permissions so original should stay intact.
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
Assert.That(originalItems.Count, Is.EqualTo(1));
// Should have not copied
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
Assert.That(copiedItems.Count, Is.EqualTo(0));
}
// *** Secondly, we turn on allow inventory drop in the target and retest. ***
api2.llAllowInventoryDrop(1);
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
{
// Item has copy permissions so original should stay intact.
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
Assert.That(originalItems.Count, Is.EqualTo(1));
// Should now have copied.
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
Assert.That(copiedItems.Count, Is.EqualTo(1));
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
}
}
/// <summary>
/// Test giving inventory from an object to an avatar that is not the object's owner.
/// </summary>
[Test]
public void TestLlGiveInventoryO2DifferentAvatar()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
api.llGiveInventory(user2Id.ToString(), inventoryItemName);
InventoryItemBase receivedItem
= UserInventoryHelpers.GetInventoryItem(
m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
Assert.IsNotNull(receivedItem);
}
/// <summary>
/// Test giving inventory from an object to an avatar that is not the object's owner and where the next
/// permissions do not include mod.
/// </summary>
[Test]
public void TestLlGiveInventoryO2DifferentAvatarNoMod()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryItem tii
= TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
tii.NextPermissions &= ~((uint)PermissionMask.Modify);
UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
api.llGiveInventory(user2Id.ToString(), inventoryItemName);
InventoryItemBase receivedItem
= UserInventoryHelpers.GetInventoryItem(
m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
Assert.IsNotNull(receivedItem);
Assert.AreEqual(0, receivedItem.CurrentPermissions & (uint)PermissionMask.Modify);
}
[Test]
public void TestLlRemoteLoadScriptPin()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
m_scene.AddSceneObject(sourceSo);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, sourceSo.RootPart, null);
TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id);
// Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we cannot load a script when the given pin does not match the target
targetSo.RootPart.ScriptAccessPin = 5;
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we cannot load into a prim with a different owner
otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we can load a script when given pin and dest pin match.
targetSo.RootPart.ScriptAccessPin = 3;
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
Assert.IsNotNull(insertedItem);
// Test that we can no longer load if access pin is unset
targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
targetSo.RootPart.ScriptAccessPin = 0;
api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
}
}
}