Files
opensim/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00

177 lines
6.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Lure
{
public class LureModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private IMessageTransferModule m_TransferModule = null;
public void Initialise(Scene scene, IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
if (config.Configs["Messaging"].GetString(
"LureModule", "LureModule") !=
"LureModule")
return;
}
lock (m_scenes)
{
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage +=
OnGridInstantMessage;
}
}
}
void OnNewClient(IClientAPI client)
{
client.OnInstantMessage += OnInstantMessage;
client.OnStartLure += OnStartLure;
client.OnTeleportLureRequest += OnTeleportLureRequest;
}
public void PostInitialise()
{
m_TransferModule =
m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
"lures will not work!");
}
public void Close()
{
}
public string Name
{
get { return "LureModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
}
public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client)
{
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)(client.Scene);
ScenePresence presence = scene.GetScenePresence(client.AgentId);
UUID dest = Util.BuildFakeParcelID(
scene.RegionInfo.RegionHandle,
(uint)presence.AbsolutePosition.X,
(uint)presence.AbsolutePosition.Y,
(uint)presence.AbsolutePosition.Z);
m_log.DebugFormat("TP invite with message {0}", message);
GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
client.FirstName+" "+client.LastName, targetid,
(byte)InstantMessageDialog.RequestTeleport, false,
message, dest, false, presence.AbsolutePosition,
new Byte[0]);
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(m,
delegate(bool success) { });
}
}
public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client)
{
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)(client.Scene);
ulong handle = 0;
uint x = 128;
uint y = 128;
uint z = 70;
Util.ParseFakeParcelID(lureID, out handle, out x, out y, out z);
Vector3 position = new Vector3();
position.X = (float)x;
position.Y = (float)y;
position.Z = (float)z;
scene.RequestTeleportLocation(client, handle, position,
Vector3.Zero, teleportFlags);
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Forward remote teleport requests
//
if (msg.dialog != 22)
return;
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) { });
}
}
}
}