mirror of
https://github.com/opensim/opensim.git
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243 lines
11 KiB
C#
243 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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{
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public class ChatModule : IRegionModule, ISimChat
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{
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private Scene m_scene;
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private string m_server = "irc2.choopa.net";
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// private int m_port = 6668;
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//private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
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private string m_nick = "OSimBot";
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private string m_channel = "#opensim";
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// private NetworkStream m_stream;
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private TcpClient m_irc;
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private StreamWriter m_ircWriter;
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private StreamReader m_ircReader;
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// private Thread pingSender;
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// private Thread listener;
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private bool connected = false;
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public ChatModule()
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{
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m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
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m_irc = null;
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m_ircWriter = null;
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m_ircReader = null;
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}
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public void Initialise(Scene scene)
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{
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m_scene = scene;
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m_scene.EventManager.OnNewClient += NewClient;
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m_scene.RegisterModuleInterface<ISimChat>(this);
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}
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public void PostInitialise()
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{
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/*
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try
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{
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m_irc = new TcpClient(m_server, m_port);
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m_stream = m_irc.GetStream();
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m_ircReader = new StreamReader(m_stream);
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m_ircWriter = new StreamWriter(m_stream);
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pingSender = new Thread(new ThreadStart(this.PingRun));
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pingSender.Start();
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listener = new Thread(new ThreadStart(this.ListenerRun));
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listener.Start();
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m_ircWriter.WriteLine(m_user);
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m_ircWriter.Flush();
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m_ircWriter.WriteLine("NICK " + m_nick);
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m_ircWriter.Flush();
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m_ircWriter.WriteLine("JOIN " + m_channel);
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m_ircWriter.Flush();
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connected = true;
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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*/
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}
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public void Close()
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{
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m_ircWriter.Close();
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m_ircReader.Close();
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m_irc.Close();
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}
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public string Name
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{
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get { return "ChatModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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public void NewClient(IClientAPI client)
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{
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client.OnChatFromViewer += SimChat;
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}
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public void PingRun()
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{
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while (true)
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{
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m_ircWriter.WriteLine("PING :" + m_server);
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m_ircWriter.Flush();
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Thread.Sleep(15000);
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}
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}
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public void ListenerRun()
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{
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string inputLine;
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LLVector3 pos = new LLVector3(128, 128, 20);
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while (true)
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{
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while ((inputLine = m_ircReader.ReadLine()) != null)
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{
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Console.WriteLine(inputLine);
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if (inputLine.Contains(m_channel))
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{
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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m_scene.Broadcast(delegate(IClientAPI client)
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{
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client.SendChatMessage(
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Helpers.StringToField(mess), 255, pos, "IRC:",
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LLUUID.Zero);
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});
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}
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}
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}
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}
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public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
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LLUUID fromAgentID)
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{
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ScenePresence avatar = null;
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avatar = m_scene.GetScenePresence(fromAgentID);
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if (avatar != null)
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{
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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avatar = null;
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}
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if (connected)
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{
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m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
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Util.FieldToString(message));
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m_ircWriter.Flush();
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}
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if (channel == 0)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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int dis = -1000;
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//err ??? the following code seems to be request a scenePresence when it already has a ref to it
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avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
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if (avatar != null)
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{
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dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
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}
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switch (type)
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{
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case 0: // Whisper
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if ((dis < 10) && (dis > -10))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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case 1: // Say
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if ((dis < 30) && (dis > -30))
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{
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//Console.WriteLine("sending chat");
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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case 2: // Shout
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if ((dis < 100) && (dis > -100))
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{
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presence.ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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fromAgentID);
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}
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break;
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case 0xff: // Broadcast
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presence.ControllingClient.SendChatMessage(message, type,
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fromPos,
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fromName,
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fromAgentID);
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break;
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}
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});
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}
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}
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}
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}
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