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On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
90 lines
3.2 KiB
C#
90 lines
3.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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{
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public delegate void OnNewIRCUserDelegate(IRCClientView user);
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/// <summary>
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/// Adam's completely hacked up not-probably-compliant RFC1459 server class.
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/// </summary>
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class IRCServer
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{
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public event OnNewIRCUserDelegate OnNewIRCClient;
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private readonly TcpListener m_listener;
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private readonly Scene m_baseScene;
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private bool m_running = true;
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public IRCServer(IPAddress listener, int port, Scene baseScene)
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{
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m_listener = new TcpListener(listener, port);
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m_listener.Start(50);
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Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
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m_baseScene = baseScene;
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}
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public void Stop()
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{
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m_running = false;
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m_listener.Stop();
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}
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private void ListenLoop()
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{
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while (m_running)
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{
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AcceptClient(m_listener.AcceptTcpClient());
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Watchdog.UpdateThread();
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}
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Watchdog.RemoveThread();
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}
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private void AcceptClient(TcpClient client)
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{
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IRCClientView cv = new IRCClientView(client, m_baseScene);
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if (OnNewIRCClient != null)
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OnNewIRCClient(cv);
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}
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}
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}
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