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315 lines
12 KiB
C#
315 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using log4net;
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using log4net.Config;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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using OpenSim.Grid.Communications.OGS1;
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using OpenSim.Grid.Framework;
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using OpenSim.Grid.UserServer.Modules;
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namespace OpenSim.Grid.UserServer
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{
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/// <summary>
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/// Grid user server main class
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/// </summary>
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public class OpenUser_Main : BaseOpenSimServer, IUGAIMCore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected UserConfig Cfg;
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protected UserDataBaseService m_userDataBaseService;
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public UserManager m_userManager;
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protected UserServerAvatarAppearanceModule m_avatarAppearanceModule;
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protected UserServerFriendsModule m_friendsModule;
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public UserLoginService m_loginService;
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public GridInfoService m_gridInfoService;
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public MessageServersConnector m_messagesService;
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protected UserServerCommandModule m_consoleCommandModule;
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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m_log.Info("Launching UserServer...");
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OpenUser_Main userserver = new OpenUser_Main();
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userserver.Startup();
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userserver.Work();
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}
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public OpenUser_Main()
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{
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m_console = new ConsoleBase("User");
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MainConsole.Instance = m_console;
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}
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public void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.Prompt();
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}
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}
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protected override void StartupSpecific()
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{
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Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
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m_stats = StatsManager.StartCollectingUserStats();
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m_log.Info("[STARTUP]: Establishing data connection");
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IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);
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//setup database access service
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m_userDataBaseService = new UserDataBaseService(inventoryService);
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m_userDataBaseService.AddPlugin(Cfg.DatabaseProvider, Cfg.DatabaseConnect);
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//Register the database access service so modules can fetch it
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// RegisterInterface<UserDataBaseService>(m_userDataBaseService);
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//setup services/modules
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StartupUserServerModules();
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m_gridInfoService = new GridInfoService();
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StartupLoginService(inventoryService);
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//
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// Get the minimum defaultLevel to access to the grid
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//
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m_loginService.setloginlevel((int)Cfg.DefaultUserLevel);
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m_messagesService = new MessageServersConnector();
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m_consoleCommandModule = new UserServerCommandModule(Cfg, m_userDataBaseService, m_loginService);
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m_consoleCommandModule.Initialise(this);
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//PostInitialise the modules
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m_consoleCommandModule.PostInitialise();
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//register event handlers
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RegisterEventHandlers();
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//register http handlers and start http server
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m_log.Info("[STARTUP]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(Cfg.HttpPort);
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RegisterHttpHandlers();
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m_httpServer.Start();
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base.StartupSpecific();
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//register Console command handlers
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RegisterConsoleCommands();
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}
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/// <summary>
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/// Start up the user manager
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/// </summary>
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/// <param name="inventoryService"></param>
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protected virtual void StartupUserServerModules()
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{
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m_userManager = new UserManager(m_userDataBaseService);
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m_avatarAppearanceModule = new UserServerAvatarAppearanceModule(m_userDataBaseService);
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m_friendsModule = new UserServerFriendsModule(m_userDataBaseService);
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}
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/// <summary>
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/// Start up the login service
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/// </summary>
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/// <param name="inventoryService"></param>
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protected virtual void StartupLoginService(IInterServiceInventoryServices inventoryService)
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{
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m_loginService = new UserLoginService(
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m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy());
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}
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protected virtual void RegisterEventHandlers()
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{
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m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation;
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m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff;
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m_messagesService.OnAgentLocation += HandleAgentLocation;
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m_messagesService.OnAgentLeaving += HandleAgentLeaving;
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m_messagesService.OnRegionStartup += HandleRegionStartup;
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m_messagesService.OnRegionShutdown += HandleRegionShutdown;
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}
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protected virtual void RegisterConsoleCommands()
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{
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m_consoleCommandModule.RegisterConsoleCommands(m_console);
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}
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protected virtual void RegisterHttpHandlers()
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{
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m_loginService.RegisterHandlers(m_httpServer, Cfg.EnableLLSDLogin, true);
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m_userManager.RegisterHandlers(m_httpServer);
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m_friendsModule.RegisterHandlers(m_httpServer);
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m_avatarAppearanceModule.RegisterHandlers(m_httpServer);
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m_messagesService.RegisterHandlers(m_httpServer);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info",
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m_gridInfoService.RestGetGridInfoMethod));
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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}
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public override void ShutdownSpecific()
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{
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m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
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}
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#region IUGAIMCore
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protected Dictionary<Type, object> m_moduleInterfaces = new Dictionary<Type, object>();
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/// <summary>
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/// Register an Module interface.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="iface"></param>
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public void RegisterInterface<T>(T iface)
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{
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lock (m_moduleInterfaces)
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{
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if (!m_moduleInterfaces.ContainsKey(typeof(T)))
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{
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m_moduleInterfaces.Add(typeof(T), iface);
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}
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}
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}
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public bool TryGet<T>(out T iface)
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{
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if (m_moduleInterfaces.ContainsKey(typeof(T)))
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{
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iface = (T)m_moduleInterfaces[typeof(T)];
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return true;
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}
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iface = default(T);
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return false;
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}
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public T Get<T>()
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{
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return (T)m_moduleInterfaces[typeof(T)];
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}
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public BaseHttpServer GetHttpServer()
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{
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return m_httpServer;
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}
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#endregion
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#region Console Command Handlers
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protected override void ShowHelp(string[] helpArgs)
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{
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base.ShowHelp(helpArgs);
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}
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#endregion
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public void TestResponse(List<InventoryFolderBase> resp)
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{
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m_console.Notice("response got");
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}
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#region Event Handlers
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public void NotifyMessageServersUserLoggOff(UUID agentID)
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{
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m_messagesService.TellMessageServersAboutUserLogoff(agentID);
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}
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public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID,
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ulong regionhandle, float positionX, float positionY,
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float positionZ, string firstname, string lastname)
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{
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m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
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positionY, positionZ, firstname, lastname);
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}
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public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle)
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{
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m_userManager.HandleAgentLocation(agentID, regionID, regionHandle);
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}
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public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle)
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{
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m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle);
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}
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public void HandleRegionStartup(UUID regionID)
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{
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// This might seem strange, that we send this back to the
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// server it came from. But there is method to the madness.
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// There can be multiple user servers on the same database,
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// and each can have multiple messaging servers. So, we send
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// it to all known user servers, who send it to all known
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// message servers. That way, we should be able to finally
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// update presence to all regions and thereby all friends
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//
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m_userManager.HandleRegionStartup(regionID);
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m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
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}
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public void HandleRegionShutdown(UUID regionID)
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{
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// This might seem strange, that we send this back to the
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// server it came from. But there is method to the madness.
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// There can be multiple user servers on the same database,
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// and each can have multiple messaging servers. So, we send
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// it to all known user servers, who send it to all known
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// message servers. That way, we should be able to finally
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// update presence to all regions and thereby all friends
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//
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m_userManager.HandleRegionShutdown(regionID);
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m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
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}
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#endregion
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}
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}
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