Files
opensim/OpenSim/Framework/Communications/InventoryServiceBase.cs
Sean Dague 0855066968 This patch fixes mantis 105. Basically, it stops the index exception when
no root folder is found and it makes the user server wait longer for the
inventory server to do its work.

From Justin Casey (IBM)
2007-12-08 14:27:12 +00:00

248 lines
9.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* notice, this list of conditions and the following disclaimer in the
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* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Communications
{
public abstract class InventoryServiceBase : IInventoryServices
{
protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
//protected IAssetServer m_assetServer;
public InventoryServiceBase()
{
//m_assetServer = assetServer;
}
/// <summary>
/// Adds a new user server plugin - plugins will be requested in the order they were loaded.
/// </summary>
/// <param name="FileName">The filename to the user server plugin DLL</param>
public void AddPlugin(string FileName)
{
if (!String.IsNullOrEmpty(FileName))
{
MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IInventoryData", true);
if (typeInterface != null)
{
IInventoryData plug =
(IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise();
m_plugins.Add(plug.getName(), plug);
MainLog.Instance.Verbose("INVENTORY", "Added IInventoryData Interface");
}
}
}
}
}
/// <summary>
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
{
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
InventoryFolderBase rootFolder = null;
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
rootFolder = plugin.Value.getUserRootFolder(userID);
if (rootFolder != null)
{
inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID);
inventoryList.Insert(0, rootFolder);
return inventoryList;
}
}
if (null == rootFolder)
{
MainLog.Instance.Warn(
"INVENTORY", "Could not find a root folder belonging to user with ID " + userID);
}
return inventoryList;
}
/// <summary>
///
/// </summary>
public InventoryFolderBase RequestUsersRoot(LLUUID userID)
{
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
return plugin.Value.getUserRootFolder(userID);
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="parentFolderID"></param>
/// <returns></returns>
public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
{
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
return plugin.Value.getInventoryFolders(parentFolderID);
}
return inventoryList;
}
public List<InventoryItemBase> RequestFolderItems(LLUUID folderID)
{
List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
itemsList = plugin.Value.getInventoryInFolder(folderID);
return itemsList;
}
return itemsList;
}
public void AddFolder(InventoryFolderBase folder)
{
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.addInventoryFolder(folder);
}
}
public void AddItem(InventoryItemBase item)
{
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.addInventoryItem(item);
}
}
public void DeleteItem(InventoryItemBase item)
{
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.deleteInventoryItem(item.inventoryID);
}
}
/// <summary>
///
/// </summary>
/// <param name="inventory"></param>
public void AddNewInventorySet(UsersInventory inventory)
{
foreach (InventoryFolderBase folder in inventory.Folders.Values)
{
AddFolder(folder);
}
}
public void CreateNewUserInventory(LLUUID user)
{
UsersInventory inven = new UsersInventory();
inven.CreateNewInventorySet(user);
AddNewInventorySet(inven);
}
public class UsersInventory
{
public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
public UsersInventory()
{
}
public virtual void CreateNewInventorySet(LLUUID user)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.parentID = LLUUID.Zero;
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "My Inventory";
folder.type = 8;
folder.version = 1;
Folders.Add(folder.folderID, folder);
LLUUID rootFolder = folder.folderID;
folder = new InventoryFolderBase();
folder.parentID = rootFolder;
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Textures";
folder.type = 0;
folder.version = 1;
Folders.Add(folder.folderID, folder);
folder = new InventoryFolderBase();
folder.parentID = rootFolder;
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Objects";
folder.type = 6;
folder.version = 1;
Folders.Add(folder.folderID, folder);
folder = new InventoryFolderBase();
folder.parentID = rootFolder;
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Clothes";
folder.type = 5;
folder.version = 1;
Folders.Add(folder.folderID, folder);
}
}
public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack);
public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
}
}