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ogb912
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opensim
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89665faeaff2ff62eaaddd0f111be8bcd7ca0297
opensim
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OpenSim
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Tedd Hansen
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
..
Interfaces
Minor cleanup.
2008-02-20 18:38:20 +00:00
LandManagement
* Found the land bug, yay
2008-02-20 20:07:12 +00:00
Modules
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
Scenes
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
2008-02-20 23:31:33 +00:00
Types
Minor cleanup.
2008-02-20 18:38:20 +00:00
EstateManager.cs
* Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
2008-02-06 09:38:14 +00:00
InstantMessageReceiver.cs
Added copyright statements.
2008-02-05 03:20:51 +00:00
ModuleLoader.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
PermissionManager.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
StorageManager.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00