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mirror of https://github.com/opensim/opensim.git synced 2026-08-01 06:06:06 +08:00
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898904d83d371b69d001b669588f29c2befd6aa9
opensim/OpenSim/Region/Physics
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Justin Clark-Casey (justincc) 898904d83d When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21 18:27:41 +00:00
..
BasicPhysicsPlugin
extend move test to check one beat of the simulator without actually asking the npc to move.
2011-08-03 23:06:18 +01:00
BulletSPlugin
Remove unused fields from CollisionEventUpdate
2011-10-25 22:39:08 +01:00
ConvexDecompositionDotNet
BulletSim initial checkin
2011-06-20 17:24:42 -07:00
Manager
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
2011-11-21 18:06:04 +00:00
Meshing
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
2011-08-28 16:50:54 -04:00
OdePlugin
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
2011-11-21 18:27:41 +00:00
PhysXPlugin
Fix some local id issues in physics glue
2011-07-15 20:07:59 +01:00
POSPlugin
Fix some local id issues in physics glue
2011-07-15 20:07:59 +01:00
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