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This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
221 lines
8.6 KiB
C#
221 lines
8.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Avatar.Dialog
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{
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public class DialogModule : IRegionModule, IDialogModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IDialogModule>(this);
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m_scene.AddCommand(
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this, "alert", "alert <message>",
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"Send an alert to everyone",
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HandleAlertConsoleCommand);
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m_scene.AddCommand(
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this, "alert-user", "alert-user <first> <last> <message>",
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"Send an alert to a user",
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HandleAlertConsoleCommand);
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}
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public void PostInitialise() {}
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public void Close() {}
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public string Name { get { return "Dialog Module"; } }
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public bool IsSharedModule { get { return false; } }
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public void SendAlertToUser(IClientAPI client, string message)
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{
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SendAlertToUser(client, message, false);
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}
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public void SendAlertToUser(IClientAPI client, string message, bool modal)
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{
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client.SendAgentAlertMessage(message, modal);
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}
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public void SendAlertToUser(UUID agentID, string message)
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{
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SendAlertToUser(agentID, message, false);
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}
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public void SendAlertToUser(UUID agentID, string message, bool modal)
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{
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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if (sp != null)
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sp.ControllingClient.SendAgentAlertMessage(message, modal);
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}
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public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
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{
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ScenePresence presence = m_scene.GetScenePresence(firstName, lastName);
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if (presence != null)
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presence.ControllingClient.SendAgentAlertMessage(message, modal);
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}
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public void SendGeneralAlert(string message)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendAlertMessage(message);
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});
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}
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public void SendDialogToUser(
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UUID avatarID, string objectName, UUID objectID, UUID ownerID,
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string message, UUID textureID, int ch, string[] buttonlabels)
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{
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerID);
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string ownerFirstName, ownerLastName;
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if (account != null)
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{
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ownerFirstName = account.FirstName;
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ownerLastName = account.LastName;
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}
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else
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{
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ownerFirstName = "(unknown";
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ownerLastName = "user)";
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}
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ScenePresence sp = m_scene.GetScenePresence(avatarID);
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if (sp != null)
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sp.ControllingClient.SendDialog(
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objectName, objectID, ownerID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels);
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}
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public void SendUrlToUser(
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UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
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{
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ScenePresence sp = m_scene.GetScenePresence(avatarID);
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if (sp != null)
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sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
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}
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public void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid)
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{
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
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string ownerFirstName, ownerLastName;
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UUID ownerID = UUID.Zero;
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if (account != null)
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{
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ownerFirstName = account.FirstName;
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ownerLastName = account.LastName;
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ownerID = account.PrincipalID;
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}
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else
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{
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ownerFirstName = "(unknown";
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ownerLastName = "user)";
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}
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ScenePresence sp = m_scene.GetScenePresence(avatarid);
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if (sp != null)
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sp.ControllingClient.SendTextBoxRequest(message, chatChannel, name, ownerID, ownerFirstName, ownerLastName, objectid);
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}
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public void SendNotificationToUsersInRegion(
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UUID fromAvatarID, string fromAvatarName, string message)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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});
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}
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/// <summary>
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/// Handle an alert command from the console.
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/// </summary>
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/// <param name="module"></param>
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/// <param name="cmdparams"></param>
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public void HandleAlertConsoleCommand(string module, string[] cmdparams)
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{
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if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
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return;
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string message = string.Empty;
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if (cmdparams[0].ToLower().Equals("alert"))
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{
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message = CombineParams(cmdparams, 1);
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m_log.InfoFormat("[DIALOG]: Sending general alert in region {0} with message {1}",
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m_scene.RegionInfo.RegionName, message);
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SendGeneralAlert(message);
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}
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else if (cmdparams.Length > 3)
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{
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string firstName = cmdparams[1];
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string lastName = cmdparams[2];
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message = CombineParams(cmdparams, 3);
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m_log.InfoFormat(
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"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
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m_scene.RegionInfo.RegionName, firstName, lastName, message);
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SendAlertToUser(firstName, lastName, message, false);
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}
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else
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{
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MainConsole.Instance.Output(
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"Usage: alert <message> | alert-user <first> <last> <message>");
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return;
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}
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}
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private string CombineParams(string[] commandParams, int pos)
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{
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string result = string.Empty;
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for (int i = pos; i < commandParams.Length; i++)
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{
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result += commandParams[i] + " ";
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}
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return result;
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}
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}
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} |