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This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
851 lines
29 KiB
C#
851 lines
29 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.OptionalModules.World.MoneyModule
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{
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/// <summary>
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/// This is only the functionality required to make the functionality associated with money work
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/// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
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/// Demo Economy/Money Module. This is a purposely crippled module!
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/// // To land transfer you need to add:
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/// -helperuri <ADDRESS TO THIS SERVER>
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/// to the command line parameters you use to start up your client
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/// This commonly looks like -helperuri http://127.0.0.1:9000/
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///
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class SampleMoneyModule : IMoneyModule, ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Where Stipends come from and Fees go to.
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/// </summary>
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// private UUID EconomyBaseAccount = UUID.Zero;
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private float EnergyEfficiency = 0f;
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// private ObjectPaid handerOnObjectPaid;
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private bool m_enabled = true;
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private bool m_sellEnabled = false;
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private IConfigSource m_gConfig;
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/// <summary>
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/// Region UUIDS indexed by AgentID
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/// </summary>
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/// <summary>
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/// Scenes by Region Handle
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/// </summary>
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private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
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// private int m_stipend = 1000;
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private int ObjectCount = 0;
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private int PriceEnergyUnit = 0;
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private int PriceGroupCreate = 0;
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private int PriceObjectClaim = 0;
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private float PriceObjectRent = 0f;
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private float PriceObjectScaleFactor = 0f;
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private int PriceParcelClaim = 0;
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private float PriceParcelClaimFactor = 0f;
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private int PriceParcelRent = 0;
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private int PricePublicObjectDecay = 0;
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private int PricePublicObjectDelete = 0;
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private int PriceRentLight = 0;
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private int PriceUpload = 0;
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private int TeleportMinPrice = 0;
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private float TeleportPriceExponent = 0f;
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#region IMoneyModule Members
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public event ObjectPaid OnObjectPaid;
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public int UploadCharge
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{
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get { return 0; }
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}
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public int GroupCreationCharge
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{
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get { return 0; }
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}
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/// <summary>
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/// Startup
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="config"></param>
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public void Initialise(IConfigSource config)
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{
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m_gConfig = config;
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IConfig startupConfig = m_gConfig.Configs["Startup"];
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IConfig economyConfig = m_gConfig.Configs["Economy"];
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ReadConfigAndPopulate(startupConfig, "Startup");
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ReadConfigAndPopulate(economyConfig, "Economy");
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}
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public void AddRegion(Scene scene)
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{
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if (m_enabled)
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{
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scene.RegisterModuleInterface<IMoneyModule>(this);
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IHttpServer httpServer = MainServer.Instance;
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lock (m_scenel)
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{
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if (m_scenel.Count == 0)
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{
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// XMLRPCHandler = scene;
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// To use the following you need to add:
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// -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
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// to the command line parameters you use to start up your client
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// This commonly looks like -helperuri http://127.0.0.1:9000/
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// Local Server.. enables functionality only.
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httpServer.AddXmlRPCHandler("getCurrencyQuote", quote_func);
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httpServer.AddXmlRPCHandler("buyCurrency", buy_func);
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httpServer.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func);
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httpServer.AddXmlRPCHandler("buyLandPrep", landBuy_func);
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}
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if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
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{
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m_scenel[scene.RegionInfo.RegionHandle] = scene;
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}
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else
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{
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m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
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}
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}
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMoneyTransfer += MoneyTransferAction;
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnValidateLandBuy += ValidateLandBuy;
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scene.EventManager.OnLandBuy += processLandBuy;
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}
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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// Please do not refactor these to be just one method
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// Existing implementations need the distinction
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//
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public void ApplyCharge(UUID agentID, int amount, string text)
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{
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}
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public void ApplyUploadCharge(UUID agentID, int amount, string text)
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{
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}
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public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount)
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{
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string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
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bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description);
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BalanceUpdate(fromID, toID, give_result, description);
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return give_result;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public Type ReplaceableInterface
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{
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get { return typeof(IMoneyModule); }
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}
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public string Name
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{
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get { return "BetaGridLikeMoneyModule"; }
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}
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#endregion
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/// <summary>
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/// Parse Configuration
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="startupConfig"></param>
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/// <param name="config"></param>
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private void ReadConfigAndPopulate(IConfig startupConfig, string config)
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{
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if (config == "Startup" && startupConfig != null)
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{
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m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule");
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}
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if (config == "Economy" && startupConfig != null)
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{
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PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100);
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PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10);
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PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4);
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PricePublicObjectDelete = startupConfig.GetInt("PricePublicObjectDelete", 4);
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PriceParcelClaim = startupConfig.GetInt("PriceParcelClaim", 1);
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PriceParcelClaimFactor = startupConfig.GetFloat("PriceParcelClaimFactor", 1f);
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PriceUpload = startupConfig.GetInt("PriceUpload", 0);
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PriceRentLight = startupConfig.GetInt("PriceRentLight", 5);
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TeleportMinPrice = startupConfig.GetInt("TeleportMinPrice", 2);
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TeleportPriceExponent = startupConfig.GetFloat("TeleportPriceExponent", 2f);
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EnergyEfficiency = startupConfig.GetFloat("EnergyEfficiency", 1);
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PriceObjectRent = startupConfig.GetFloat("PriceObjectRent", 1);
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PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10);
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PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1);
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PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
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m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
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}
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}
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private void GetClientFunds(IClientAPI client)
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{
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CheckExistAndRefreshFunds(client.AgentId);
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}
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/// <summary>
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/// New Client Event Handler
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/// </summary>
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/// <param name="client"></param>
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private void OnNewClient(IClientAPI client)
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{
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GetClientFunds(client);
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// Subscribe to Money messages
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client.OnEconomyDataRequest += EconomyDataRequestHandler;
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client.OnMoneyBalanceRequest += SendMoneyBalance;
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client.OnRequestPayPrice += requestPayPrice;
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client.OnObjectBuy += ObjectBuy;
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client.OnLogout += ClientClosed;
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}
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/// <summary>
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/// Transfer money
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/// </summary>
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/// <param name="Sender"></param>
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/// <param name="Receiver"></param>
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/// <param name="amount"></param>
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/// <returns></returns>
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private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description)
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{
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bool result = true;
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return result;
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}
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/// <summary>
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/// Sends the the stored money balance to the client
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/// </summary>
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/// <param name="client"></param>
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/// <param name="agentID"></param>
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/// <param name="SessionID"></param>
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/// <param name="TransactionID"></param>
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public void SendMoneyBalance(IClientAPI client, UUID agentID, UUID SessionID, UUID TransactionID)
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{
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if (client.AgentId == agentID && client.SessionId == SessionID)
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{
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int returnfunds = 0;
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try
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{
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returnfunds = GetFundsForAgentID(agentID);
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}
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catch (Exception e)
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{
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client.SendAlertMessage(e.Message + " ");
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}
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client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds);
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}
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else
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{
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client.SendAlertMessage("Unable to send your money balance to you!");
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}
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}
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private SceneObjectPart findPrim(UUID objectID)
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{
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lock (m_scenel)
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{
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foreach (Scene s in m_scenel.Values)
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{
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SceneObjectPart part = s.GetSceneObjectPart(objectID);
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if (part != null)
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{
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return part;
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}
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}
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}
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return null;
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}
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private string resolveObjectName(UUID objectID)
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{
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SceneObjectPart part = findPrim(objectID);
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if (part != null)
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{
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return part.Name;
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}
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return String.Empty;
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}
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private string resolveAgentName(UUID agentID)
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{
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// try avatar username surname
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Scene scene = GetRandomScene();
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UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, agentID);
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if (account != null)
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{
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string avatarname = account.FirstName + " " + account.LastName;
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return avatarname;
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}
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else
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{
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m_log.ErrorFormat(
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"[MONEY]: Could not resolve user {0}",
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agentID);
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}
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return String.Empty;
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}
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private void BalanceUpdate(UUID senderID, UUID receiverID, bool transactionresult, string description)
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{
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IClientAPI sender = LocateClientObject(senderID);
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IClientAPI receiver = LocateClientObject(receiverID);
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if (senderID != receiverID)
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{
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if (sender != null)
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{
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sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID));
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}
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if (receiver != null)
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{
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receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID));
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}
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}
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}
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/// <summary>
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/// XMLRPC handler to send alert message and sound to client
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/// </summary>
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public XmlRpcResponse UserAlert(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse ret = new XmlRpcResponse();
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Hashtable retparam = new Hashtable();
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Hashtable requestData = (Hashtable) request.Params[0];
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UUID agentId;
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UUID soundId;
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UUID regionId;
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UUID.TryParse((string) requestData["agentId"], out agentId);
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UUID.TryParse((string) requestData["soundId"], out soundId);
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UUID.TryParse((string) requestData["regionId"], out regionId);
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string text = (string) requestData["text"];
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string secret = (string) requestData["secret"];
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Scene userScene = GetSceneByUUID(regionId);
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if (userScene != null)
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{
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if (userScene.RegionInfo.regionSecret == secret)
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{
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IClientAPI client = LocateClientObject(agentId);
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if (client != null)
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{
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if (soundId != UUID.Zero)
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client.SendPlayAttachedSound(soundId, UUID.Zero, UUID.Zero, 1.0f, 0);
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client.SendBlueBoxMessage(UUID.Zero, "", text);
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retparam.Add("success", true);
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}
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else
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{
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retparam.Add("success", false);
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}
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}
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else
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{
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retparam.Add("success", false);
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}
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}
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ret.Value = retparam;
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return ret;
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}
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# region Standalone box enablers only
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public XmlRpcResponse quote_func(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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// Hashtable requestData = (Hashtable) request.Params[0];
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// UUID agentId = UUID.Zero;
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int amount = 0;
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Hashtable quoteResponse = new Hashtable();
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XmlRpcResponse returnval = new XmlRpcResponse();
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Hashtable currencyResponse = new Hashtable();
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currencyResponse.Add("estimatedCost", 0);
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currencyResponse.Add("currencyBuy", amount);
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quoteResponse.Add("success", true);
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quoteResponse.Add("currency", currencyResponse);
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quoteResponse.Add("confirm", "asdfad9fj39ma9fj");
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returnval.Value = quoteResponse;
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return returnval;
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}
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public XmlRpcResponse buy_func(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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// Hashtable requestData = (Hashtable) request.Params[0];
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// UUID agentId = UUID.Zero;
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// int amount = 0;
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XmlRpcResponse returnval = new XmlRpcResponse();
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Hashtable returnresp = new Hashtable();
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returnresp.Add("success", true);
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returnval.Value = returnresp;
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return returnval;
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}
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public XmlRpcResponse preflightBuyLandPrep_func(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse ret = new XmlRpcResponse();
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Hashtable retparam = new Hashtable();
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Hashtable membershiplevels = new Hashtable();
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ArrayList levels = new ArrayList();
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Hashtable level = new Hashtable();
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level.Add("id", "00000000-0000-0000-0000-000000000000");
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level.Add("description", "some level");
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levels.Add(level);
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//membershiplevels.Add("levels",levels);
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Hashtable landuse = new Hashtable();
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landuse.Add("upgrade", false);
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landuse.Add("action", "http://invaliddomaininvalid.com/");
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Hashtable currency = new Hashtable();
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currency.Add("estimatedCost", 0);
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Hashtable membership = new Hashtable();
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membershiplevels.Add("upgrade", false);
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membershiplevels.Add("action", "http://invaliddomaininvalid.com/");
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membershiplevels.Add("levels", membershiplevels);
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retparam.Add("success", true);
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retparam.Add("currency", currency);
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retparam.Add("membership", membership);
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retparam.Add("landuse", landuse);
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retparam.Add("confirm", "asdfajsdkfjasdkfjalsdfjasdf");
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ret.Value = retparam;
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return ret;
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}
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public XmlRpcResponse landBuy_func(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse ret = new XmlRpcResponse();
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Hashtable retparam = new Hashtable();
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// Hashtable requestData = (Hashtable) request.Params[0];
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// UUID agentId = UUID.Zero;
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// int amount = 0;
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retparam.Add("success", true);
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ret.Value = retparam;
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return ret;
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}
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#endregion
|
|
|
|
#region local Fund Management
|
|
|
|
/// <summary>
|
|
/// Ensures that the agent accounting data is set up in this instance.
|
|
/// </summary>
|
|
/// <param name="agentID"></param>
|
|
private void CheckExistAndRefreshFunds(UUID agentID)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the amount of Funds for an agent
|
|
/// </summary>
|
|
/// <param name="AgentID"></param>
|
|
/// <returns></returns>
|
|
private int GetFundsForAgentID(UUID AgentID)
|
|
{
|
|
int returnfunds = 0;
|
|
|
|
return returnfunds;
|
|
}
|
|
|
|
// private void SetLocalFundsForAgentID(UUID AgentID, int amount)
|
|
// {
|
|
|
|
// }
|
|
|
|
#endregion
|
|
|
|
#region Utility Helpers
|
|
|
|
/// <summary>
|
|
/// Locates a IClientAPI for the client specified
|
|
/// </summary>
|
|
/// <param name="AgentID"></param>
|
|
/// <returns></returns>
|
|
private IClientAPI LocateClientObject(UUID AgentID)
|
|
{
|
|
ScenePresence tPresence = null;
|
|
IClientAPI rclient = null;
|
|
|
|
lock (m_scenel)
|
|
{
|
|
foreach (Scene _scene in m_scenel.Values)
|
|
{
|
|
tPresence = _scene.GetScenePresence(AgentID);
|
|
if (tPresence != null)
|
|
{
|
|
if (!tPresence.IsChildAgent)
|
|
{
|
|
rclient = tPresence.ControllingClient;
|
|
}
|
|
}
|
|
if (rclient != null)
|
|
{
|
|
return rclient;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private Scene LocateSceneClientIn(UUID AgentId)
|
|
{
|
|
lock (m_scenel)
|
|
{
|
|
foreach (Scene _scene in m_scenel.Values)
|
|
{
|
|
ScenePresence tPresence = _scene.GetScenePresence(AgentId);
|
|
if (tPresence != null)
|
|
{
|
|
if (!tPresence.IsChildAgent)
|
|
{
|
|
return _scene;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Utility function Gets a Random scene in the instance. For when which scene exactly you're doing something with doesn't matter
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public Scene GetRandomScene()
|
|
{
|
|
lock (m_scenel)
|
|
{
|
|
foreach (Scene rs in m_scenel.Values)
|
|
return rs;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Utility function to get a Scene by RegionID in a module
|
|
/// </summary>
|
|
/// <param name="RegionID"></param>
|
|
/// <returns></returns>
|
|
public Scene GetSceneByUUID(UUID RegionID)
|
|
{
|
|
lock (m_scenel)
|
|
{
|
|
foreach (Scene rs in m_scenel.Values)
|
|
{
|
|
if (rs.RegionInfo.originRegionID == RegionID)
|
|
{
|
|
return rs;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region event Handlers
|
|
|
|
public void requestPayPrice(IClientAPI client, UUID objectID)
|
|
{
|
|
Scene scene = LocateSceneClientIn(client.AgentId);
|
|
if (scene == null)
|
|
return;
|
|
|
|
SceneObjectPart task = scene.GetSceneObjectPart(objectID);
|
|
if (task == null)
|
|
return;
|
|
SceneObjectGroup group = task.ParentGroup;
|
|
SceneObjectPart root = group.RootPart;
|
|
|
|
client.SendPayPrice(objectID, root.PayPrice);
|
|
}
|
|
|
|
/// <summary>
|
|
/// When the client closes the connection we remove their accounting info from memory to free up resources.
|
|
/// </summary>
|
|
/// <param name="AgentID"></param>
|
|
public void ClientClosed(UUID AgentID, Scene scene)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event called Economy Data Request handler.
|
|
/// </summary>
|
|
/// <param name="agentId"></param>
|
|
public void EconomyDataRequestHandler(UUID agentId)
|
|
{
|
|
IClientAPI user = LocateClientObject(agentId);
|
|
|
|
if (user != null)
|
|
{
|
|
Scene s = LocateSceneClientIn(user.AgentId);
|
|
|
|
user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
|
|
PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
|
|
PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
|
|
TeleportMinPrice, TeleportPriceExponent);
|
|
}
|
|
}
|
|
|
|
private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e)
|
|
{
|
|
|
|
|
|
lock (e)
|
|
{
|
|
e.economyValidated = true;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
private void processLandBuy(Object osender, EventManager.LandBuyArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// THis method gets called when someone pays someone else as a gift.
|
|
/// </summary>
|
|
/// <param name="osender"></param>
|
|
/// <param name="e"></param>
|
|
private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event Handler for when a root agent becomes a child agent
|
|
/// </summary>
|
|
/// <param name="avatar"></param>
|
|
private void MakeChildAgent(ScenePresence avatar)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event Handler for when the client logs out.
|
|
/// </summary>
|
|
/// <param name="AgentId"></param>
|
|
private void ClientLoggedOut(UUID AgentId, Scene scene)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call this when the client disconnects.
|
|
/// </summary>
|
|
/// <param name="client"></param>
|
|
public void ClientClosed(IClientAPI client)
|
|
{
|
|
ClientClosed(client.AgentId, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event Handler for when an Avatar enters one of the parcels in the simulator.
|
|
/// </summary>
|
|
/// <param name="avatar"></param>
|
|
/// <param name="localLandID"></param>
|
|
/// <param name="regionID"></param>
|
|
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
|
{
|
|
|
|
//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
|
|
}
|
|
|
|
public int GetBalance(UUID agentID)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Please do not refactor these to be just one method
|
|
// Existing implementations need the distinction
|
|
//
|
|
public bool UploadCovered(IClientAPI client, int amount)
|
|
{
|
|
return true;
|
|
}
|
|
public bool AmountCovered(IClientAPI client, int amount)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void ObjectBuy(IClientAPI remoteClient, UUID agentID,
|
|
UUID sessionID, UUID groupID, UUID categoryID,
|
|
uint localID, byte saleType, int salePrice)
|
|
{
|
|
if (!m_sellEnabled)
|
|
{
|
|
remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying is not implemented in this version");
|
|
return;
|
|
}
|
|
|
|
if (salePrice != 0)
|
|
{
|
|
remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying anything for a price other than zero is not implemented");
|
|
return;
|
|
}
|
|
|
|
Scene s = LocateSceneClientIn(remoteClient.AgentId);
|
|
|
|
// Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless
|
|
// combined with other implementations. We're actually validating that the client is sending the data
|
|
// that it should. In theory, the client should already know what to send here because it'll see it when it
|
|
// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
|
|
// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
|
|
// didn't check the client sent data against the object do any. Since the base modules are the
|
|
// 'crowning glory' examples of good practice..
|
|
|
|
// Validate that the object exists in the scene the user is in
|
|
SceneObjectPart part = s.GetSceneObjectPart(localID);
|
|
if (part == null)
|
|
{
|
|
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
|
|
return;
|
|
}
|
|
|
|
// Validate that the client sent the price that the object is being sold for
|
|
if (part.SalePrice != salePrice)
|
|
{
|
|
remoteClient.SendAgentAlertMessage("Cannot buy at this price. Buy Failed. If you continue to get this relog.", false);
|
|
return;
|
|
}
|
|
|
|
// Validate that the client sent the proper sale type the object has set
|
|
if (part.ObjectSaleType != saleType)
|
|
{
|
|
remoteClient.SendAgentAlertMessage("Cannot buy this way. Buy Failed. If you continue to get this relog.", false);
|
|
return;
|
|
}
|
|
|
|
IBuySellModule module = s.RequestModuleInterface<IBuySellModule>();
|
|
if (module != null)
|
|
module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
|
|
}
|
|
}
|
|
|
|
public enum TransactionType : int
|
|
{
|
|
SystemGenerated = 0,
|
|
RegionMoneyRequest = 1,
|
|
Gift = 2,
|
|
Purchase = 3
|
|
}
|
|
}
|